The Dragonlance Nexus

Printed From:
http://www.dlnexus.com/fan/rules/12574.aspx

Knights of the Skull

D&D 3e (3.0/3.5) Rules

by Markus_Essers


I've made some ready-to-use Knights of the Skull from level 1 (CR 7) to level 10 (CR 17). These tables may prove quite useful for other players or GMs. The Knights of the Thorn will follow soon.

All knights listed below are assumed to be human, have a speed of 20 feet, and an alignment of Lawful Evil. Other abilities vary as listed below.

NOTES: The "Divine Vigor" feat, along with the warmace, is located in the Complete Warrior. The "Divine Spell Power" and "Profane Boost" feats are located in the Complete Divine. Finally, spells marked with an asterisk (*) are domain spells.

- Mystic 6 / Skull Knight 1 Mystic 6 / Skull Knight 2 Mystic 6 / Skull Knight 3
Hit Dice: 7d8+14 (46) 8d8+16 (52) 9d8+18 (58)
Initiative +0 +0 +0
AC 20 (mw full plate, hvy steel shield) 20 (mw full plate, mw hvy steel shield) 21 (+1 full plate, mw hvy steel shield)
Base Atk +4 +5 +6/+1
Attack +6 (mw warmace) +8 (mw warmace) +10/+5 (+1 warmace)
Damage 1d12+1 (mw warmace) 1d12+2 (mw warmace) 1d12+3 (+1 warmace)
Special Attacks Rebuke undead 4/day (+2 bonus), smite good 1/day, detect good, spells Rebuke undead 4/day (+2 bonus), smite good 1/day, detect good, spells Rebuke undead 4/day (+2 bonus), smite good 1/day, detect good, discern lies, spells
Special Qualities Domain (necromancy), aura of evil Domain (necromancy), aura of evil, dark blessing Domain (necromancy), aura of evil, dark blessing
Ability Scores Str 13, Dex 10, Con 14, Int 12, Wis 16, Cha 12 Str 14, Dex 10, Con 14, Int 12, Wis 16, Cha 12 Str 14, Dex 10, Con 14, Int 12, Wis 16, Cha 12
Saves Fort +9, Ref +2, Will +10 Fort +11, Ref +3, Will +12 Fort +11, Ref +4, Will +12
Skills Concentration +12, Diplomacy +7, Heal +5, Intimidate +3, Knowledge (religion) +6, Listen +6, Ride +1, Spellcraft +8, Spot +6 Concentration +13, Diplomacy +8, Heal +5, Intimidate +4, Knowledge (religion) +6, Listen +6, Ride +2, Spellcraft +8, Spot +6 Concentration +14, Diplomacy +8, Heal +5, Intimidate +5, Knowledge (religion) +6, Listen +6, Ride +3, Spellcraft +9, Spot +6
Feats Armor Proficiency (Heavy), Alertness, Divine Spell Power, Exotic Weapon Proficiency* Armor Proficiency (Heavy), Alertness, Divine Spell Power, Exotic Weapon Proficiency* Armor Proficiency (Heavy), Alertness, Divine Spell Power, Exotic Weapon Proficiency*, Weapon Focus*
Spells per Day 6/7/6/4; DC 13 + spell level 6/7/7/5; DC 13 + spell level 6/7/7/6/3; DC 13 + spell level
Spells 0-cure minor wounds, disrupt undead, guidance, inflict minor wounds, read magic, resistance, touch of fatigue. 1-cause fear, detect undead*, divine favor, doom, protection from good. 2-bull's strength, death knell*, desecrate. 3-call undead III (AoM), halt undead*. 0-cure minor wounds, disrupt undead, guidance, inflict minor wounds, read magic, resistance, touch of fatigue. 1-cause fear, detect undead*, divine favor, doom, protection from good, shield of faith. 2-bear's endurance, bull's strength, death knell*, desecrate. 3-bestow curse, call undead III (AoM), halt undead*. 0-cure minor wounds, detect poison, disrupt undead, guidance, inflict minor wounds, read magic, resistance, touch of fatigue. 1-cause fear, detect undead*, divine favor, doom, protection from good, shield of faith. 2-bear's endurance, bull's strength, death knell*, desecrate. 3-bestow curse, call undead III (AoM), halt undead*. 4-animate dead*, divine power.

- Mystic 6 / Skull Knight 4 Mystic 6 / Skull Knight 5 Mystic 6 / Skull Knight 6
Hit Dice: 10d8+20 (64) 11d8+22 (70) 12d8+24 (76)
Initiative +0 +0 +0
AC 22 (+1 full plate, +1 hvy steel shield) 22 (+1 full plate, +1 hvy steel shield) 23 (+1 full plate, +1 hvy steel shield, +1 ring of protection)
Base Atk +7/+2 +7/+2 +8/+3
Attack +11/+6 (+1 warmace) +11/+6 (+1 warmace) +12/+7 (+1 warmace)
Damage 1d12+3 (+1 warmace) 1d12+3 (+1 warmace) 1d12+3 (+1 warmace)
Special Attacks Rebuke undead 4/day (+2 bonus), smite good 1/day, detect good, discern lies, spells Rebuke undead 4/day (+2 bonus), smite good 2/day, detect good, discern lies, spells Rebuke undead 4/day (+2 bonus), smite good 1/day, detect good, discern lies, spells
Special Qualities Domain (necromancy), aura of evil, dark blessing Domain (necromancy), aura of evil, dark blessing Domain (necromancy), aura of evil, dark blessing
Ability Scores Str 14, Dex 10, Con 14, Int 12, Wis 16, Cha 12 Str 14, Dex 10, Con 14, Int 12, Wis 16, Cha 12 Str 14, Dex 10, Con 14, Int 12, Wis 17, Cha 12
Saves Fort +12, Ref +4, Will +13 Fort +12, Ref +4, Will +13 Fort +13, Ref +5, Will +14
Skills Concentration +15, Diplomacy +9, Heal +5, Intimidate +5, Knowledge (religion) +6, Listen +6, Ride +4, Spellcraft +10, Spot +6 Concentration +16, Diplomacy +10, Heal +5, Intimidate +6, Knowledge (religion) +6, Listen +6, Ride +4, Spellcraft +11, Spot +6 Concentration +17, Diplomacy +10, Heal +5, Intimidate +7, Knowledge (religion) +6, Listen +6, Ride +5, Spellcraft +12, Spot +6
Feats Armor Proficiency (Heavy), Alertness, Divine Spell Power, Exotic Weapon Proficiency*, Weapon Focus* Armor Proficiency (Heavy), Alertness, Divine Spell Power, Exotic Weapon Proficiency*, Weapon Focus* Armor Proficiency (Heavy), Alertness, Divine Spell Power, Exotic Weapon Proficiency*, Profane Boost, Weapon Focus*
Spells per Day 6/7/7/7/4; DC 13 + spell level 6/7/7/7/5/3: DC 13 + spell level 6/7/7/7/6/4: DC 13 + spell level
Spells 0-cure minor wounds, detect poison, disrupt undead, guidance, inflict minor wounds, read magic, resistance, touch of fatigue. 1-cause fear, detect undead*, divine favor, doom, protection from good, shield of faith. 2-bear's endurance, bull's strength, death knell*, desecrate, inflict moderate wounds. 3-bestow curse, call undead III (AoM), dispel magic, halt undead*. 4-animate dead*, divine power, ethereal flame (AoM). 0-cure minor wounds, detect poison, disrupt undead, guidance, inflict minor wounds, read magic, resistance, touch of fatigue, virtue. 1-cause fear, detect undead*, divine favor, doom, protection from good, shield of faith. 2-bear's endurance, bull's strength, death knell*, desecrate, inflict moderate wounds. 3-bestow curse, dispel magic, halt undead*, speak with dead. 4-animate dead*, divine power, ethereal flame (AoM). 5-call undead V (AoM), slay living*. 0-cure minor wounds, detect poison, disrupt undead, guidance, inflict minor wounds, read magic, resistance, touch of fatigue, virtue. 1-cause fear, detect undead*, divine favor, doom, protection from good, shield of faith. 2-bear's endurance, bull's strength, death knell*, desecrate, inflict moderate wounds, owl's wisdom. 3-bestow curse, dispel magic, halt undead*, prayer, speak with dead. 4-animate dead*, divine power, ethereal flame (AoM), spell immunity. 5-call undead V (AoM), slay living*, spear of divine wrath (AoM).

- Mystic 6 / Skull Knight 7 Mystic 6 / Skull Knight 8
Hit Dice: 13d8+26 (82) 14d8+28 (88)
Initiative +0 +0
AC 23 (+1 full plate, +1 hvy steel shield, +1 ring of protection) 23 (+1 full plate, +1 hvy steel shield, +1 ring of protection)
Base Atk +9/+4 +10/+5
Attack +14/+9 (+2 warmace) +15/+10 (+2 warmace)
Damage 1d12+4 (+2 warmace) 1d12+4 (+2 warmace)
Special Attacks Rebuke undead 4/day (+2 bonus), smite good 1/day, detect good, discern lies, spells Rebuke undead 4/day (+2 bonus), smite good 1/day, detect good, discern lies, spells
Special Qualities Domain (necromancy), aura of evil, dark blessing Domain (necromancy), aura of evil, dark blessing
Ability Scores Str 14, Dex 10, Con 14, Int 12, Wis 17, Cha 12 Str 14, Dex 10, Con 14, Int 12, Wis 17, Cha 12
Saves Fort +13, Ref +5, Will +14 Fort +14, Ref +5, Will +15
Skills Concentration +18, Diplomacy +10, Heal +5, Intimidate +8, Knowledge (religion) +6, Listen +6, Ride +6, Spellcraft +13, Spot +6 Concentration +19, Diplomacy +10, Heal +5, Intimidate +9, Knowledge (religion) +6, Listen +6, Ride +7, Spellcraft +14, Spot +6
Feats Armor Proficiency (Heavy), Alertness, Divine Spell Power, Exotic Weapon Proficiency*, Profane Boost, Weapon Focus* Armor Proficiency (Heavy), Alertness, Divine Spell Power, Exotic Weapon Proficiency*, Profane Boost, Weapon Focus*
Spells per Day 6/7/7/7/6/5/3; DC 13 + spell level 6/7/7/7/6/6/4: DC 13 + spell level
Spells 0-cure minor wounds, detect poison, disrupt undead, guidance, inflict minor wounds, read magic, resistance, touch of fatigue, virtue. 1-cause fear, detect undead*, divine favor, doom, protection from good, shield of faith. 2-bear's endurance, bull's strength, death knell*, desecrate, inflict moderate wounds, owl's wisdom. 3-bestow curse, dispel magic, halt undead*, prayer, speak with dead. 4-animate dead*, divine power, ethereal flame (AoM), spell immunity. 5-call undead V (AoM), slay living*, spear of divine wrath (AoM). 6-create undead*, harm. 0-cure minor wounds, detect poison, disrupt undead, guidance, inflict minor wounds, read magic, resistance, touch of fatigue, virtue. 1-cause fear, detect undead*, divine favor, doom, protection from good, shield of faith. 2-bear's endurance, bull's strength, death knell*, desecrate, inflict moderate wounds, owl's wisdom. 3-bestow curse, dispel magic, halt undead*, prayer, speak with dead. 4-animate dead*, divine power, ethereal flame (AoM), fog of fear (AoM), spell immunity. 5-call undead V (AoM), slay living*, spear of divine wrath (AoM), unhallow. 6-create undead*, harm, mass bear's endurance.

- Mystic 6 / Skull Knight 9 Mystic 6 / Skull Knight 10
Hit Dice: 15d18+30 (94) 16d8+32 (100)
Initiative +0 +0
AC 24 (+2 full plate, +1 hvy steel shield, +1 ring of protection) 24 (+2 full plate, +1 hvy steel shield, +1 ring of protection)
Base Atk +10/+5 +11/+6/+1
Attack +15/+10 (+2 warmace) +16/+11/+6 (+2 axiomatic warmace)
Damage 1d12+4 (+2 warmace) 1d12+4 (+2 axiomatic warmace)
Special Attacks Rebuke undead 4/day (+2 bonus), smite good 1/day, detect good, discern lies, spells Rebuke undead 4/day (+2 bonus), smite good 1/day, detect good, discern lies, favor of darkness, spells
Special Qualities Domain (necromancy), aura of evil, dark blessing Domain (necromancy), aura of evil, dark blessing
Ability Scores Str 14, Dex 10, Con 14, Int 12, Wis 17, Cha 12 Str 14, Dex 10, Con 14, Int 12, Wis 18, Cha 12
Saves Fort +14, Ref +6, Will +15 Fort +15, Ref +6, Will +17
Skills Concentration +20, Diplomacy +10, Heal +5, Intimidate +10, Knowledge (religion) +6, Listen +6, Ride +8, Spellcraft +15, Spot +6 Concentration +20, Diplomacy +11, Heal +5, Intimidate +10, Knowledge (religion) +7, Listen +6, Ride +10, Spellcraft +15, Spot +6
Feats Armor Proficiency (Heavy), Alertness, Divine Spell Power, Divine Vigor, Exotic Weapon Proficiency*, Profane Boost, Weapon Focus* Armor Proficiency (Heavy), Alertness, Divine Spell Power, Divine Vigor, Exotic Weapon Proficiency*, Profane Boost, Weapon Focus*
Spells per Day 6/7/7/7/6/6/5/3; DC 13 + spell level 6/7/7/7/7/6/6/4: DC 14 + spell level
Spells
0-cure minor wounds, detect poison, disrupt undead, guidance, inflict minor wounds, read magic, resistance, touch of fatigue, virtue. 1-cause fear, detect undead*, divine favor, doom, protection from good, shield of faith. 2-bear's endurance, bull's strength, death knell*, desecrate, inflict moderate wounds, owl's wisdom. 3-bestow curse, dispel magic, halt undead*, prayer, speak with dead. 4-animate dead*, divine power, ethereal flame (AoM), fog of fear (AoM), spell immunity. 5-raise dead, slay living*, spear of divine wrath (AoM), unhallow. 6-create undead*, harm, mass bear's endurance. 7-call undead VII (AoM), destruction. 0-cure minor wounds, detect poison, disrupt undead, guidance, inflict minor wounds, read magic, resistance, touch of fatigue, virtue. 1-cause fear, detect undead*, divine favor, doom, protection from good, shield of faith. 2-bear's endurance, bull's strength, death knell*, desecrate, inflict moderate wounds, owl's wisdom. 3-bestow curse, dispel magic, halt undead*, prayer, speak with dead. 4-animate dead*, divine power, ethereal flame (AoM), fog of fear (AoM), spell immunity. 5-mark of justice, raise dead, slay living*, spear of divine wrath (AoM), unhallow. 6-create undead*, harm, mass bear's endurance, mass bull's strength. 7-blasphemy, call undead VII (AoM), destruction.

Fan Ratings

Oops! You don't have the site cookie set. Please wait a minute and try again or click the help icon for more information.
. Tell us what you think! 

This item has been published here with permission from the author(s) and may not be reproduced without permission. This is a fan submission and its contents are completely unofficial. Some characters, places, likenesses and other names may be copyright Wizards of the Coast.