Dungeon Master Guide Prestige Classes in Dragonlance
D&D 3e (3.0/3.5) Rules
The Dungeon Master Guide introduces players and dungeon masters to the concept of prestige classes. Prestige classes fill any number of roles, offering us new ways to shape our campaign.
Placing Dungeon Master Guide prestige classes in your Dragonlance campaign may give new flavor not only to the campaign, but also to the prestige class.
This article will show some ways that dungeon masters can implement the Dungeon Master Guide prestige classes into Dragonlance. The dungeon master, if course, is free to implement each of these prestige classes into his game however he wishes, or he may elect to not use any or all of them.
Arcane archers are elves or half-elves who combine their expertise with the bow with their natural tendency towards magic. Arcane archers are typically sorcerers. Very few, if any, wizards become arcane archers, as the Wizards of High Sorcery must be fully dedicated to their magic.
The arcane trickster best suits the sorcerer in Dragonlance, who works independently, and does not answer to the Orders of High Sorcery. Kender will especially find this prestige class appealing, using its Ranged Legerdemain ability when they handle. It is rumored that this ability is inspired by Lockspringer's Dexterous Digits, a spell reportedly conceived by a kender wizard (if such a tale could possibly be true). Arcane tricksters get along well with spellfilches.
Archmages are best suited for the Wizards of High Sorcery, standing as those who have mastered the most powerful of magicks, unlocking the secrets of High Arcana. Archmages stand as ready-made prestige classes that would represent members of the Conclave.
Player characters who follow this path may find this an appealing prestige class to multiclass into once they have taken all 10 levels of the Wizard of High Sorcery prestige class.
Par-Salian, Justarius, Dalamar, and Fistandantilus are examples of archmages in the Dragonlance campaign.
Assassins can be found in many areas throughout Ansalon, seen in such locales as Palanthas and Sanction. While assassins have existed throughout the ages, it wasn't until the Age of Mortals that some found that they could combine the art of assassination with dark magicks.
Upon his return to Krynn, the god Hiddukel has taken particular interest in these sorcerous assassins. Hiddukel's clerics seek to establish assassin guilds throughout Ansalon, manipulating these sorcerous assassins into doing the bidding of the Prince of Lies. Of course, some clerics have found themselves to be the victims from assassins who are more independently-minded.
The blackguard is the antithesis of all that is moral and good. He is the epitomy of evil, serving deities such as Takhisis or Sargonnas. Takhisis takes extreme pleasure when a Knight of Solamnia falls from grace, embracing the path of evil. Fallen Knights of Solamnia are treated like fallen paladins, and may swap levels in his Knight of Solamnia prestige classes with Blackguard levels.
Dragon disciples typically do not exist on Krynn, as half-dragons do not exist on Krynn. If the dungeon master allows half-dragons on Krynn, the dragon disciple may find that one of his ancestors was a dragon, perhaps one that fought in the Third Dragon War, the War of the Lance, or the Chaos War. Dragon disciples only exist in the Age of Mortals.
Duelists are a good fit in the Dragonlance setting, whether they are nobles taught in the arts of fencing, mariners taught in age-long traditions of sword-fighting, or fighters trained in the way of speed over strength. Duelists often find themselves in the heart of trouble, whether they're harassing the Knights of Neraka during their reign over Palanthas, or just generally having fun at the expense of a Knight of Solamnia.
The kender Teekli Quickstep from Unsung Heroes is an example of a duelist. He is renowned for using his natural kender taunt in conjunction with the banter typical of a swashbuckler.
Dwarven defenders are an age-old, honored tradition within dwarf society. While dwarven defenders are utilized by hill dwarves, they are most commonly seen amongst mountain dwarves. Oftentimes, they are utilized in the defense of dwarf strongholds and fortresses. Dwarven defenders were utilized in many of Krynn's wars, most notably the Dwarfgate Wars. The dwarf Kharas is an example of a dwarven defender.
The term "eldritch knight" is a misnomer, when placed in a Dragonlance context. Dragonlance's knights are chivalrous warriors, who live by a strict code of honor. Eldritch knights rarely share these traits, instead seeking to blend the arts of sword and sorcery.
Most eldritch knights in Dragonlance go by the name "eldritch warrior", and are typically a blend of fighter and sorcerer. The Wizards of High Sorcery frown upon this practice, as a wizard's magic is supposed to be his weapon. Renegade wizards, especially Knights of the Thorn, have no qualms about following the path of an eldritch knight. In fact, most eldritch knights follow the path of the sorcerer, thereby avoiding the rules of the Orders of High Sorcery.
The dungeon master may wish to add a twist to this class by making it into an actual knight. The dungeon master could create a knighthood based on the idea of combining sword and sorcery. Perhaps this new knighthood seeks to be a line of defense against the Knights of the Thorn, or some other magical threat. If this option is pursued, then it is recommended that the dungeon master require the honor-bound feat for this class.
Hierophants are often high-ranking clerics in the Holy Orders of the Stars or druids who work independently that have risen high in the service of their deity. Mystics are unable to take this prestige class.
Horizon walkers are rare to non-existent in the Dragonlance setting. Traveling the planes is not a common theme in Dragonlance.
The loremaster prestige class is an excellent one for the Dragonlance campaign. Much of Dragonlance's history is shrouded in the past. Loremasters can find themselves to be quite useful in these situations.
Clerics of Gilean make excellent loremasters, especially those who are also aesthetics in the Library of Palanthas. Mystics and sorcerers make for good loremasters, as they often seek knowledge of the ancient magicks of Krynn. Mystics with the Knowledge domain are especially drawn to this role. Wizards of High Sorcery also make excellent Loremasters, searching for lost arcane knowledge.
(Reprinted from my Mystic Theurges of Krynn article, found in the role-playing articles section of this site. A Hybrid Mage feat also resides in that article.)
The ability to master both arcane and divine magic is a difficult path to take to begin with, and one that is doubly tough in the Dragonlance campaign setting. Spellcasters in the world of Krynn are divided not only between arcane and divine, but also between focused and ambient.
Focused spellcasters, who gain their magical might from the gods, find it difficult to take the path of the Mystic Theurge. Wizards of High Sorcery are dedicated to the gods of magic and the art of arcane magic. As such, they would not be able to multi-class freely with a divine spellcasting class. However, if the Dungeon Master allows clerics of the gods of magic, the Wizard of High Sorcery/cleric makes for a viable option. A cleric of Branchala may use this option with the bard class as well, although this path is much more difficult.
The Mystic Theurge comes into it's own during the Age of Mortals, as mystics and sorcerers try to discover the secrets of Mysticism and Wild Sorcery. In this time, there are many theories on how this "new magic" works.
Mystic Theurges in this time period believe that sorcery and mysticism are two sides to the same coin. Mysticism and Wild Sorcery are studied side-by-side in hopes that new secrets of magic will be unlocked. While there have been some mixed results, Mystic Theurges are able to advance faster than multiclass mystic/sorcerers who do not follow the Mystic Theurge path.
The Red Wizard does not exist in Dragonlance, as it was designed for the Forgotten Realms setting.
Shadowdancers are as typical in the Dragonlance setting as they are in other settings. Those shadowdancers who are evil and summon shadows may have some connection to Chemosh.
Thaumaturgists are rare, if not non-existent, in the Dragonlance campaign. Krynn has little contact with other planes.
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