The Dragonlance Nexus

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Purple Dragon

D&D 3e (3.0/3.5) Rules

by Dragon Zombie X


Dragon (Earth)

Environment: Temperate jungles and rain forests

Organization: Wyrmling, very young, young, juvenile, and young adult: solitary or clutch (2-5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1-2 and 2-5 offspring)

Challenge Rating: Wyrmling 3; very young 4; young 6; juvenile 8; young adult 11; adult 14; mature adult 16; old 18; very old 19; ancient 21, wyrm 23, great wyrm 25

Treasure: Triple standard

Alignment: Always chaotic neutral

Advancement: Wyrmling 7-8 HD; very young 10-11 HD; young 13-14 HD; juvenile 16-17 HD; young adult 19-20 HD; adult 22-23 HD; mature adult 25-26 HD; old 28-29 HD; very old 31-32 HD; ancient 34-35 HD; wyrm 37-38 HD; great wyrm 40+ HD

Level Adjustment: Wyrmling +4; very young +4, young +5, others n/a

Purple dragons are very intelligent and have a high curiosity. They travel the world seeking to learn about anything they do not yet know, or to learn more about something they know little of. They enjoy a good story, especially tales of heroes surviving against all odds.

Purple dragon wyrmlings are a very light purple in color. As they mature into adulthood the scales of a purple dragon get darker, reaching a deep dark purple at mature adulthood.

Purple dragons like to make their lairs in the wet jungles and rain forests of the world. Using magic they make lairs with a circle of trees whose trunks all touch forming an impenatrable ring. The dragon need only speak to the trees and they will part for it to pass, reforming the ring as soon as the dragon is clear of the trunks. The trees also keep out intruders, catching and holding them within their branches. Within their lair is usually a deep pool of warm water which they rest in while there. Purple dragons hide their treasure among the branches of their lair. They often befriend fairies who will stay behind and look after their lair while they are out, taking care of the trees and plants.

Knowledge learned by a purple dragon is passed onto their offspring. So the more generations in a single purple dragon family the more knowledgible they are.

Purple dragons are rarely encountered in their true form. Many people of the world have enountered them. Many more will, but becuase they travel almost exclusively in humanoid form while away from their homes. The few who know of their existence believe them to be the offspring of red dragons who made their lairs in areas where wild magic ran rampant after the gods left Krynn. They are native to the continent of Taladas.

Purple dragons look just like red dragons, except for the obvious difference in color.

Combat

Purple dragons are not violent and prefer to avoid combat when possible. When forced into a fight they generally try to polymorph their enemies into harmless creatures such as toads or small lizards. They then gather them in their claw and deposit them somewhere far away, leaving them to go about their new life.

Breath Weapon: Line of lightning (looks like a purple bolt).

Electricity Immunity: Purple dragons are immune to electricity.

Alternate Form (Su): A purple dragon can assume any animal or humanoid form of Medium size or smaller as a standard action three times per day. This ability functions as if the dragon cast a polymorph spell on itself at its caster level, except that the dragon does not regain hit points for changing forms and can only assume the form of an animal or humanoid. The dragon can remain in its animal or humanoid form until it chooses to assume a new one or return to its natural form.

Water Breathing (Ex): A purple dragon can breathe underwater indefinitely and can freely use its breath weapon, spells, and other abilities while submerged. Its breath weapon is extremely dangerous underwater - the range and damage are both doubled.

Other Spell-Like Abilities: 3/day--expeditous retreat (adult or older); 1/day--polymorph (old or older); move earth (ancient or older); baleful polymorph (great wyrm).

Skills: Diplomacy, Hide, and Swim are class skills, in addition to a dragon's normal class skills.

Table 1-1: Purple Dragons by Age
Age Size Hit Dice (HP) Str Dex Con Int Wis Cha Base Atk/Grapple Atk Fort Save Ref Save Will Save Breath Weapon (DC) Frightful Presence (DC)
Wyrmling S 6d12+6 (46) 13 10 13 10 11 10 +6/+3 +8 +6 +5 +5 2d8 (14) -
Very Young M 9d12+18 (77) 15 10 15 10 11 10 +9/+11 +11 +8 +6 +6 4d8 (16) -
Young M 12d12+24 (103) 17 10 15 12 13 12 +12/+15 +15 +10 +8 +9 6d8 (18) -
Juvenile L 15d12+45 (143) 19 10 17 14 15 14 +15/+23 +18 +12 +9 +11 8d8 (20) -
Young Adult L 18d12+72 (190) 23 10 19 14 15 14 +18/+28 +23 +15 +11 +13 10d8 (23) 21
Adult H 21d12+105 (242) 27 10 21 16 17 16 +21/+37 +27 +17 +12 +15 12d8 (25) 23
Mature Adult H 24d12+120 (277) 29 10 21 16 17 16 +24/+41 +31 +19 +14 +17 14d8 (27) 25
Old H 27d12+162 (338) 31 10 23 18 19 18 +27/+45 +35 +21 +15 +19 16d8 (29) 27
Very Old H 30d12+180 (376) 33 10 23 18 19 18 +30/+49 +39 +23 +17 +21 18d8 (29) 29
Ancient G 33d12+231 (446) 35 10 25 20 21 20 +33/+57 +41 +25 +18 +23 20d8 (33) 31
Wyrm G 36d12+288 (523) 37 10 27 20 21 20 +36/+61 +45 +28 +20 +25 22d8 (36) 33
Great Wyrm H 39d12+312 (566) 39 10 27 22 23 22 +39/+65 +49 +29 +21 +27 24d8 (37) 35
Table 1-2: Purple Dragon Abilities by Age
Age Speed Init AC Special Abilities CL SR
Wyrmling 40 ft., burrow 20 ft., fly 100 ft. (average) +0 16 (+1 size, +5 natural) Electricity immunity - -
Very Young 40 ft., burrow 20 ft., fly 150 ft. (poor) +0 18 (+8 natural) Water breathing - -
Young 40 ft., burrow 20 ft., fly 150 ft. (poor) +0 21 (+11 natural) Alternate form - -
Juvenile 40 ft., burrow 20 ft., fly 150 ft. (poor) +0 23 (-1 size, +14 natural) - 1st -
Young Adult 40 ft., burrow 20 ft., fly 150 ft. (poor) +0 26 (-1 size, +17 natural) DR 5/magic 3rd 19
Adult 40 ft., burrow 20 ft., fly 150 ft. (poor) +0 28 (-2 size, +20 natural) Expeditious retreat 5th 21
Mature Adult 40 ft., burrow 20 ft., fly 150 ft. (poor) +0 31 (-2 size, +23 natural) DR 10/magic 7th 22
Old 40 ft., burrow 20 ft., fly 150 ft. (poor) +0 34 (-2 size, +26 natural) Polymorph 9th 24
Very Old 40 ft., burrow 20 ft., fly 150 ft. (poor) +0 37 (-2 size, +29 natural) DR 15/magic 11th 25
Ancient 40 ft., burrow 20 ft., fly 200 ft. (clumsy) +0 38 (-4 size, +32 natural) Move earth 13th 27
Wyrm 40 ft., burrow 20 ft., fly 200 ft. (clumsy) +0 41 (-4 size, +35 natural) DR 20/magic 15th 29
Great Wyrm 40 ft., burrow 20 ft., fly 200 ft. (clumsy) +0 44 (-4 size, +38 natural) Baleful polymorph 17th 31

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