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http://www.dlnexus.com/fan/rules/12291.aspx
Lockspringer's Dexterous DigitsD&D 3e (3.0/3.5) Rulesby Trampas Whiteman & Kenneth ReedLockspringer's Dexterous Digits You create a ghostly "hand", which can perform one of the following functions: Disable Device, Open Lock, or Sleight of Hand. You must roll your skill check normally, save that you are unable to take 10 on this check. For every two caster levels beyond 1st, you gain an additional "hand" – two at 3rd level, three at 5th level, four at 7th level, and the maximum of five "hands" at 9th level or higher. You must roll your skill check for each hand, with the DC increasing by 5 for every hand past the first. As a move action, you can propel the object as far as 15 feet in any direction, though the spell ends if the distance between you and the object every exceeds the spell's range. BackgroundLegend has it that this spell was created by Lockspringer, a kender wizard. It is uncertain whether or not there is any truth to this legend. No tower mage will comment on the matter, let alone admit that there ever was a kender wizard. Fan RatingsThis item has been published here with permission from the author(s) and may not be reproduced without permission. This is a fan submission and its contents are completely unofficial. Some characters, places, likenesses and other names may be copyright Wizards of the Coast. |
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