D&D 3e (3.0/3.5) Rules
by Ogre Bane
Large Outsider (Evil, Extraplanar, Void)
A large, gray, humanoid creature approaches you with massive long arms and overly large jaws filled with sharp canine teeth. You can see in places not covered by chainmail that its body is hairless and the muscles of its arms and back bulge as it walks. The creature's eyes are completely black, as if you're looking into the endless expanse of space.
Void hunters are the enforcers of the Void. They are not the most intelligent beings, and therefore do not usually follow tactics unless instructed by the void walkers that lead them. They love to get into the middle of large combats and gleefully rend their opponents limb from limb. Void hunters do not generally get along well with each other due to constant competition and are usually kept in solitude except in raids held on the material plane.
Void hunters are usually about 9 feet tall and weigh around 800 pounds. They can speak Abyssal and Common, although they rarely speak.
Void Hunters charge into combat immediately, using their few spell-like abilities for added protection. They can follow the instructions of void walkers when necessary, but prefer to just hack apart any living being that is not from the Void. They never use weapons, preferring to rend their victims with their own claws and teeth.
A void hunter's natural attacks are considered evil for the purposes of bypassing damage reduction.
Rend (Ex): Whenever a void hunter hits with both claw attacks, it immediately tears and rends the flesh of its victim. It automatically deals an additional 1d8+12 damage.
Spell-like Abilities (Sp): At will - blur. 3/day - mirror image. Caster level 10th. These spells are Charisma-based.
Immunity to Energy Drain (Ex): Due to their physical makeup, energy drains of any type (level drain, temporary or permanent ability damage, etc.) cannot affect void hunters.
Outsider Traits: A void hunter cannot be raised, reincarnated or resurrected (though a limited wish, wish, miracle, or true resurrection spell can restore life). Darkvision 60 ft.
Void Subtype: Void creatures are made of the same empty space that comprises the Void. Normal creatures (that is, creatures without the void subtype) cannot see them unless the void creature makes its presence known, either by an act of will (a free action) or by attacking. A void creature has total concealment (50% miss chance) unless it reveals itself. See invisibility and invisibility purge don't reveal void creatures, but true seeing does. Blindsight and blindsense don't reveal void creatures. Members of the void disciple class can see void creatures. Once it reveals itself, a void creature remains visible until it uses a free action to conceal itself again.
Void Hunters are only found on the material plane when they are in a hunting party with a void walker and a few void hounds. They are the bullies and brutes of the void and take this knowledge to heart, often berating other creatures or not taking them seriously enough. Many void hunters have been killed by other beings they have underestimated.
Void Hunters cannot take character classes.
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