Gods of Krynn
D&D 3e (3.0/3.5) Rules
The Higher Powers
Symbols: A budding seed, a lump of clay, a pair of oddly shaped dice.
There always has been and always will be the High God. The High God spoke the world into existence, and created the gods to carry out the plan of creation, which he placed within the Tobril and entrusted to Gilean. The High God rarely involves himself in the affairs of the world of Krynn. The last known instance of this was the original downfall of Ionthas prior to his entrapment in the Greygem.
The Father of All and of Nothing
Next to the High God is Ionthas, who would later be known as Chaos. The High God entrusted Ionthas and the other gods with the shaping of the world. However, Ionthas grew proud and haughty, finally deviating from the Tobril and declaring himself the High God's heir and supplanter. Ionthas seeks to undo all that has been done, and to destroy the entirety of creation.
The Gods of Light
The Dragon's Lord
Symbols: Platinum Dragon, a silver triangle, also a pine tree (Elves) or anvil (Dwarves).
Greatest amongst the gods of good is Paladine, the Platinum Dragon. As the patron deity of the Gods of Light, Paladine strives to bring about the will of the High God, as described in the Tobril, while also protecting the innocent. Paladine was appointed co-regent of the world of Krynn by the High God. In the recent War of Souls, Paladine sacrificed his godhood, so that Takhisis may be stripped of hers and the balance be maintained. Paladine is now known as the elf Valthonis.
Symbols: Blue infinity symbol
Mishakal is consort to Paladine and exemplifies hope and mercy. Mishakal comforts those who need aid, whether in body, mind, or spirit. Mishakal weeps for the loss of Paladine's godhood, but seeks to repair the harm caused by the theft of Krynn at the hands of Takhisis. She has recently made the Citadel of Light the first of her new temples in the post-War of Souls world.
Master of Mind
Symbols: Copper spider, Single Rose, Mantis
Majere serves as Paladine's advisor. It is said that his understanding of the High God's plan as presented in the Tobril surpasses even that of Gilean. Majere teaches the path of self-enlightenment, bringing amongst his followers many monks and mystics.
Sword of Justice
Symbols: A bison's horn, horned battle axe.
Kiri-Jolith pursues justice with a fierce passion. He is the god of holy warfare, although war is always fought for a righteous cause and to protect the innocent. Amongst his followers are the Knights of the Sword, paladins, and a growing number of minotaurs. Kiri-Jolith is alarmed at the minotaur invasion of Silvanesti, and seeks ways of righting that wrong. As always, Kiri-Jolith stands against Sargonnas, his rival.
Symbols: Blue Phoenix
Habbakuk is the twin brother of Kiri-Jolith, and is a champion of nature. Habbakuk also serves as the patron for the Knights of the Crown, although his followers also include rangers.
Song of Life
Symbols: Bard's Harp or Silver Flute
Branchala is the patron deity of bards, inspiring art and creativity throughout the world. Elves and kender are amongst those who follow the path of Branchala.
Symbols: White circle or sphere.
Solinari is the patron deity of the Wizards of the White Robes, and promotes the study of arcane magic. Unlike the other gods of good, Solinari takes no clerics. Instead, White Robed Wizards study the paths and teachings of Solinari in hopes to gain greater understanding of arcane magic.
The Gods of Twilight
Symbols: An open book
Gilean stands as the patron deity for the gods of neutrality, and is the caretaker for the Tobril, in which is the High God's plan for the world of Krynn. Gilean is cold and passionless, and stands as an observer only.
Symbols: Forging hammer
Reorx is patron of craftsmen, and is patron to dwarves, gnomes, and kender. Dwarves claim that Reorx forged the world from Chaos. Reorx is credited with the crafting of the Greygem, in which was imprisoned Ionthas, who was later known as Chaos.
Symbols: A feather of brown, yellow and green
Chislev is nature incarnate. She concerns herself with the beasts and vegetation of the world of Krynn. Chislev is the patron of druids, who champion the natural world.
Tree of Life
Symbols: A great green and gold tree.
Zivilyn is aide to Gilean and companion to Chislev. Unlike Gilean, who pursues fact, Zivilyn teaches mortals to look for knowledge from within. Some mystics follow the path of Zivilyn.
Symbols: Multi-Colored Fire
Sirrion is primarily concerned with the path of fire. Many sorcerers who are proficient in Pyromancy revere Sirrion. Sirrion is also a champion of the path of alchemy.
Symbols: Griffon, griffon's wing.
Shinare is the goddess of industry and commerce, pursuing the path of the merchant. Shinare seeks to help rebuild the continent of Ansalon, after the ravages caused to it during the time when Takhisis stole the world.
Symbols: Red circle or sphere
Lunitari is the patron deity of the Wizards of the Red Robes, and promotes the study of arcane magic, especially illusions. Unlike the other gods of neutrality, Lunitari takes no clerics. Instead, Red Robed Wizards study the paths and teachings of Lunitari in hopes to gain greater understanding of arcane magic.
The Gods of Darkness
Queen of Darkness
Symbols: Chromatic Dragon, Black Crescent.
Takhisis is the patron deity of the Gods of Darkness, and serves as the ultimate source of evil on the world of Krynn. Ultimate conquest and power are the goals of Takhisis, and she seeks the destruction of all the other gods, especially her rival Paladine. Takhisis finds great pleasure in the corruption of the righteous, and finds extreme pleasure in turning paladins against Paladine, turning them into Blackguards. Takhisis organized the release of Chaos from the Greygem, and in the battle against him, she stole the world to another point in space and time. During the War of Souls, she used the souls of the dead to steal magic for her, so that she may enter the world. After the gods discovered where she had taken Krynn, she was punished by being made mortal. She was killed by the elf Silvanoshei.
Symbols: Red Condor
Sargonnas the Vengeful is consort to Takhisis, and stands as the god of war, wrath, and vengeance. Sargonnas is the only god of evil to know of honor, but it is an honor filled with harsh punishment for the lightest of offenses. The minotaurs stand as Sargonnas' favored followers, and he supports them as they begin their conquest of Ansalon.
Symbols: A hood with two red eyes
Morgion the Seething dwells alone in his Bronze Tower. Morgion stands as the representation of plague, pestilence, and decay. During the Time of Darkness following the Cataclysm, Morgion worked his darkness in the world, despite the fact that the other gods were not allowed to interfere. However, he was found out, and Ansalon began to heal. Morgion sees the post-War of Souls time period as an opportunity to further destroy an already ravaged land.
Lord of Death
Symbols: Yellow skull
Chemosh is the embodiment of undeath, festering it wherever he can. The Prince of Bone takes special delight in the corruption of what was once a living, breathing person. He enjoys seeing a soul tortured, knowing he cannot move on to the next stage of the Progression of Souls.
Symbols: Dragon Turtle, Turtle Shell Pattern
Zeboim represents the dark side of nature, taking delight in its destructive power. Her favorite part of nature is the raging storm and the power of the seas. Some say that Zeboim is the mother of Ariakan, founder of the Knights of Takhisis. It is said by some that she still favors the organization, in honor of her lost son.
Prince of Lies
Symbols: Broken Merchant Scales
Hiddukel is the Prince of Lies and deceit amongst the evil deities, and is honored by thieves and corrupt merchants. He works his lies towards his favor, always working behind the shadows. Hiddukel is most pleased by the outcome of the War of Souls, as it was his supposed support of the Balance, which helped to tip the scales towards his favor. The end result was the very death of the Queen of Darkness, who had held him back all these years.
Symbols: Black circle or sphere
Nuitari is the patron deity of the Wizards of the Black Robes, and promotes the study of arcane magic. Unlike the other gods of evil, Nuitari takes no clerics. Instead, Black Robed Wizards study the paths and teachings of Nuitari in hopes to gain greater understanding of arcane magic.
This item has been published here with permission from the author(s) and may not be reproduced without permission. This is a fan submission and its contents are completely unofficial. Some characters, places, likenesses and other names may be copyright Wizards of the Coast.