The Dragonlance Nexus

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Irda Blood

D&D 3e (3.0/3.5) Rules

by Trampas Whiteman


Irda Blood [General]

The blood of the Irda runs in your veins, from which you gain a natural affinity for arcane magic.

Prerequisite: Cha 13+.

Benefit: Wild Sorcerer is a favored class for you, in addition to your favored class based on race.

Special: This feat may be taken at any time. If you take this feat after 1st level, you have only recently discovered your inner talents for Wild Sorcery.

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