The Dragonlance Nexus

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Wild Talent

D&D 3e (3.0/3.5) Rules

by Trampas Whiteman


Wild Talent [General]

You have the inborn ability to tap into the power of Wild Sorcery.

Prerequisite: Cha 13+. Must not have any levels in any arcane spellcasting class.

Benefit: You are able to cast one 0-level spell (cantrip) from the Sorcerer and Wizard spell list on p. 168 of the Player's Handbook. A specific spell must be picked, and the spell can only be cast once per day.

Special: This feat may be taken multiple times, but a different 0-level spell must be chosen each time. The spell is cast as if you are a sorcerer of the same level.

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