D&D 3e (3.0/3.5) Rules
Half-Ogres are the rare offspring of human and ogre. Combining the strength and power of an ogre with the intellect and cunning of a human, the Half-Ogre is a fierce opponent.
Personality: Half-Ogres are crude by human standards, but intellectually superior by ogre standards. They love a good fight, plenty of feasting, and they especially love to drink.
Physical Description: Half-Ogres stand between 6 ½ to 7 feet tall, and weigh anywhere from 250 to 350 pounds. Half-Ogres often look like brutish humans, and take with them some traits from their ogre parentage. Their skin and hair tones tend to reflect that of their ogre parentage, with darker tones such as gray, brown, or olive being the most common.
Relations: Half-Ogres, like other half-races, find it difficult to fit into any society. In ogre societies, they are weak and puny. There are only a rare few who survive, and fewer still who can gain power. Those who do gain power do so through intellect, rather than through brute force.
Half-Ogres serve as muscle in human societies, and are often considered dull-witted by human standards.
Other races see Half-Ogres as a freak of nature, and will have little to do with them. Kender, though, are exceedingly curious about a Half-Ogre.
Alignment: Half-Ogres tend to be chaotic, as per their ogre parentage, but their human side allows them to choose between good and evil.
Half-Ogre Lands: Half-Ogres have no lands of their own. Typically, they reside in either human or ogre societies.
Religion: Half-Ogres have no set religion, although they tend to favor Sargonnas.
Language: Half-Ogres automatically speak Common and Ogre.
Names: Half-Ogre names often depend on whether the Half-Ogre is raised in a human community or an ogre community.
Adventurers: Half-Ogres find often serve as the muscle of the party, many of which becoming soldiers.
Half-Ogre Racial Traits
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