The Dragonlance Nexus

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D&D 3e (3.0/3.5) Rules

by Trampas Whiteman

Half-Ogres are the rare offspring of human and ogre. Combining the strength and power of an ogre with the intellect and cunning of a human, the Half-Ogre is a fierce opponent.

Personality: Half-Ogres are crude by human standards, but intellectually superior by ogre standards. They love a good fight, plenty of feasting, and they especially love to drink.

Physical Description: Half-Ogres stand between 6 ½ to 7 feet tall, and weigh anywhere from 250 to 350 pounds. Half-Ogres often look like brutish humans, and take with them some traits from their ogre parentage. Their skin and hair tones tend to reflect that of their ogre parentage, with darker tones such as gray, brown, or olive being the most common.

Relations: Half-Ogres, like other half-races, find it difficult to fit into any society. In ogre societies, they are weak and puny. There are only a rare few who survive, and fewer still who can gain power. Those who do gain power do so through intellect, rather than through brute force.

Half-Ogres serve as muscle in human societies, and are often considered dull-witted by human standards.

Other races see Half-Ogres as a freak of nature, and will have little to do with them. Kender, though, are exceedingly curious about a Half-Ogre.

Alignment: Half-Ogres tend to be chaotic, as per their ogre parentage, but their human side allows them to choose between good and evil.

Half-Ogre Lands: Half-Ogres have no lands of their own. Typically, they reside in either human or ogre societies.

Religion: Half-Ogres have no set religion, although they tend to favor Sargonnas.

Language: Half-Ogres automatically speak Common and Ogre.

Names: Half-Ogre names often depend on whether the Half-Ogre is raised in a human community or an ogre community.

Adventurers: Half-Ogres find often serve as the muscle of the party, many of which becoming soldiers.

Half-Ogre Racial Traits

  • +2 Strength, +2 Constitution, -2 Intelligence, -2 Charisma. Half-Ogres are strong and tough, but they tend to be dull-witted and crude.
  • Medium-size: As Medium-size creatures, Half-Ogre have no special bonuses or penalties due to their size.
  • A Half-Ogre has a base speed of 30.
  • Darkvision: Half-Ogres can see in the dark up to 60 feet. Darkvision is black and white only, but it is otherwise like normal site. Half-Ogre can function just fine with no light at all.
  • Ogre Blood. For all special abilities and effects, a Half-Ogre is considered an Ogre. Half-Ogres, for example, can use special Ogre weapons or magic items with racially specific Ogre powers as if they were Ogres.
  • Automatic Languages: Common and Ogre.
  • Favored Class: Barbarian.

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