Knight of the Heart
D&D 3e (3.0/3.5) Rules
"Honor lies within the heart."
Background and History:
The Knights of the Heart were founded in the War of the Lance, when a Knight of the Crown named Aeryn Silverheart became disillusioned with the Knights of Solamnia. She felt that there should be more attention paid to aiding those who were victims to the Dragonarmies, but she got caught up in politics and was unable to lend aid.
Aeryn soon left the Knights of Solamnia, searching for the answers to the questions in her heart. The goddess Mishakal visited Aeryn in a dream, in which Aeryn saw a new knighthood – one that was not so much a military organization, but more so a group of guardians and protectors, who were sworn to bring the power of healing to the world.
Aeryn became a paladin of Mishakal, and soon the Knights of the Heart were born. Aeryn brought the basic ideals of honor to the Knights of the Heart, while tempering those ideals with compassion.
The Knights of the Heart proved effective during the War of the Lance. It was through their efforts that a small settlement of survivors was protected from an attack by a red dragon. The dragon was defeated, and the town of Dragon's End was founded. The town would become the base of operations of the Knights of the Heart.
The Knights of the Heart flourished, and grew from a small band of knights to around 200. The Heart Knights were recognized as honorable allies of the Knights of Solamnia, and were looked upon with favor from the clerics of Mishakal.
The Knights of the Heart flourished up through the Chaos War, when they met their first real defeat – the death of Aeryn Silverheart. Aeryn was not beaten in battle, but was betrayed by her greatest strength – her heart. Aeryn suffered a heart attack towards the latter days of the Chaos War, and the Knights of the Heart were devastated by her loss.
After the Chaos War, the Knights of the Heart did what they could for the peoples of Ansalon after the gods left the world. Without the power of Mishakal behind them, there was little they could do against the Knights of Takhisis and the overwhelming power of the Dragon Overlords. Hope was nearly lost, and soon the Knighthood had disbanded. Only Aeryn's daughter, Erelyn Silverheart, remained.
Erelyn traveled for many years, searching for new ways to keep her mother's dream alive. Erelyn felt compelled to search for new magic, although the quest seemed nearly hopeless.
After several years, Erelyn heard about a new power in the world, capable of healing. Erelyn traveled to Shallsea, where she became a student at the Citadel of Light. After studying there for several years, Erelyn decided that the time had come to see her mother's dream become reality again.
Erelyn recruited others from the ranks of the mystics of the Citadel of Light, and the Knights of the Heart were reborn. There were a total of nine Knights of the Heart in the beginning, each one representative of one of the spheres of Mysticism. Erelyn felt that this was appropriate, as the Knights of the Heart now used the Power of the Heart.
The numbers of the Knights of the Heart grew, although they never reached their former size from the years following the War of the Lance. They had no hope of defeating the Dragon Overlords, but lent aid wherever they could. They became friends with the Legion of Steel, and renewed their alliance with the Knights of Solamnia.
The War of Souls brought new problems, as the power of Mysticism was beginning to fade. The Knights of the Heart helped in the defense of the Citadel of Light when it was attacked, and have helped to rebuild in the aftermath.
In the aftermath of the War of Souls, Erelyn discovered the power of Mishakal. She would not know the power for long, as her time in the world of Krynn came to an end. It seemed that the very weakness that claimed her mother, claimed her as well.
It was her dying wish that her daughter, Alyssa Silverheart, would take her role as leader of the Knights of the Heart, and would bring together those whose power came from Mishakal, and those whose power came from the Heart.
Alyssa faces a difficult time. While Malys, Beryl, and Skie no longer plague the world, Sable and Frost still remain, as well as some of the lesser Dragonlords. The minotaurs have invaded Silvanesti, and will surely continue moving forward until all of Ansalon is under their rule. Qualinesti has fallen, and both they and their Silvanesti cousins no longer have a home.
Alyssa has vowed to continue the traditions laid down by her mother and grandmother. The Knights of the Heart stand ready to lend aid wherever necessary.
Knights of the Heart are protectors of the weak, defenders of the innocent, and guardians of the peoples of Ansalon. While a Knight of the Heart is dedicated first and foremost to healing, they do engage in swordplay when necessary.
Unlike the Knights of Solamnia, the Knights of the Heart do not find honor in battle. A Knight of the Heart's honor lies in healing and compassion, and the willingness to sacrifice one's own needs in order to save others from harm, even at the expense of one's own life.
Hit Die: d8
Alignment: Any Good
The Knight of the Heart's class skills (and the key ability for each skill) are Concentration (Con), Craft (Int), Diplomacy (Cha), Handle Animal (Cha), Heal (Wis), Knowledge (Religion) (Int), Profession (Wis), and Ride (Dex).
Weapon and Armor Proficiency: Knights of the Heart are proficient with all simple and martial weapons, with all types of armor (heavy, medium, and light), and with shields.
Spells Per Day/Spells Known: Knights of the Heart continue to gain in their understanding of divine magic. Thus, when each odd-numbered Knight of the Heart level is gained, the character gains new spells per day (and spells known, if applicable) as if she had also gained a level in an divine spellcasting class she belonged to before she added the prestige class. She does not, however, gain any other benefit a character of that class would have gained (metamagic or item creation feats, and so on) except for an increased effective level of spellcasting. A Knight of the Heart who had more than one divine spellcasting class must decide to which class she adds the new level for purposes of spells per day.
Healing Heart (Su): The Knight of the Heart can heal wounds by touch. This ability functions exactly like the lay on hands ability of the paladin (Player's Handbook p42). If the Knight of the Heart already has the lay on hands ability from another class, levels in that class stack with Knight of the Heart levels for the purposes of determining points healed.
Healing Focus (Ex): Beginning at 2nd level, a Knight of the Heart's effective caster level when casting spells from the Conjuration (healing) school increases by +1. This caster level bonus increases every other level (+2 at 4th level, +3 at 6th level, +4 at 8th level, and +5 at 10th level).
True Heart (Sp): At 3rd level, the Knight of the Heart is capable of sensing the auras of others. This ability works like the detect evil and detect good spells, but only on living targets, with a caster level equal to the character's levels in Knight of the Heart.
Shield Heart (Su): At 5th level, the Knight of the Heart may generate an aura of protection around herself in a 10' radius, giving herself and her allies within the area of effect a deflection bonus to AC equal to the Knight's Charisma modifier (if positive). This effect lasts for a number of rounds equal to her Knight of the Heart level, and may be used once per day for every 2 levels in Knight of the Heart.
Strong Heart (Su): At 7th level the Knight of the Heart gains the ability to temporarily transfer her strength to a willing recipient. Once per day, the Knight of the Heart may add up to her Charisma modifier (if positive) as an enhancement bonus to the Strength score of an ally within arm's reach. The Knight suffers a temporary penalty to her Strength score equal to the bonus bestowed. This ability lasts a number of rounds equal to the Knight of the Heart's Wisdom modifier (if positive).
Life Heart (Su): At 9th level, a Knight of the Heart may aid an injured character by transferring some of her own hit points to that other character. The player must state beforehand how many hit points she is transferring, and the Knight of the Heart must be touching the other character. The recipient gains temporary hit points equal to the transferred amount which remain for 24 hours or until the Knight of the Heart willingly ends the effect, whichever is sooner. A Knight of the Heart may transfer enough hit points to place her at –10 hit points, which will kill her. When this ultimate sacrifice is made, the Knight of the Heart is buried with honors.
Special Thanks: Special thanks go to Cam Banks for his assistance in refining this prestige class.
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