The Dragonlance Nexus

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Half-Dwarf

D&D 3e (3.0/3.5) Rules

by Trampas Whiteman


While the union of a human and a dwarf is rare, it is not unheard of. Half-Dwarves are the best of both the human and dwarf world, combining a dwarf's love of hard work with a human's knack to master a variety of talents.

Personality: Half-Dwarves have a dwarf's knack for crafting items, although they do not limit themselves to stonecutting and metalwork. Their human half gives them the curiosity and drive to learn far more than these two arts, enabling them to master a variety of crafts.

Some Half-Dwarves share their dwarven parent's skill in warfare, and make excellent soldiers.

Physical Description: Half-Dwarf usually stand between 5 to 5 ½ feet tall and usually weight between 140 and 190 pounds. Half-Dwarves tend to look like small, stout humans, or as tall dwarves.

In rare cases, Half-Dwarves are born without any body hair whatsoever. These rare half-breeds are referred to as Muls, and are often considered to be outcasts in dwarven society.

Relations: Half-Dwarves, like other half-races, have a hard time fitting in. Dwarves tolerate them if they look like dwarves and follow dwarven ways. Humans get along fairly well with Half-Dwarves provided that they don't know of their dwarven ancestry. Once this is discovered, humans tend to distrust them.

Gnomes find Half-Dwarves to be interesting, and seek to study them (possibly to the extent of dissecting a Half-Dwarf). Kender are interested in them at first, although they soon get bored with a Half-Dwarf's knack for crafting.

Other races either have no opinion one way or another, or do not consider them to be of consequence.

Alignment: Half-Dwarves tend to share the lawful alignment of their dwarf parent, but like their human parent, they have no tendencies either way between good and evil.

Half-Dwarf Lands: Half-Dwarves have no lands of their own, though they are welcome in human cities and (if not a Mul) in dwarven lands.

Religion: Half-Dwarves have no set religion, although they tend to favor Reorx.

Language: Half-Dwarves automatically speak Common and Dwarven.

Names: Half-Dwarf names often depend on whether the Half-Dwarf is raised in a human community or a Dwarf community.

Adventurers: Half-Dwarves find themselves in all manner of adventures. If the Half-Dwarf is from Dwarven lands, then he will adventure for the same reasons that a Dwarf would. If the Half-Dwarf is from a human land, he may be seeking to create his masterwork, or he may be a soldier in an army.

Half-Dwarf Racial Traits

  • Medium-size: As Medium-size creatures, Half-Dwarf have no special bonuses or penalties due to their size.
  • A Half-Dwarf has a base speed of 30.
  • Darkvision: Half-Dwarves can see in the dark up to 60 feet. Darkvision is black and white only, but it is otherwise like normal site. Half-Dwarves can function just fine with no light at all.
  • +2 Bonus on Craft checks. This bonus must be applied to a single Craft skill, chosen at 1st level. Half-Dwarves share their dwarven parents' love of crafting, but their human heritage allows them to craft beyond stone or metal.
  • Automatic Languages: Common and Dwarven.
  • Favored Class: Any. When determining whether a multiclass Half-Dwarf suffers an XP penalty, his highest-level class does not count (see Experience for Multiclass Characters on page 56 of the Player's Handbook).

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