The Dragonlance Nexus

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Half-Irda - "Lost Ones"

D&D 3e (3.0/3.5) Rules

by Trampas Whiteman

There is a tale that Raistlin had a daughter, whose mother was an Irda. While this story is considered a Kender Tale, some sages claim otherwise!

Personality: Half-Irda tend to be outgoing individuals, who have a love for life. People view them mainly as charismatic humans, which works to a Half-Irda's advantage. If a Half-Irda would use his natural charisma to his advantage, he could theoretically attain some form of political power.

Physical Description: Half-Irda appear as tall, slender humans, standing around 6' . They have regal and statuesque features, and possess a dark beauty. Half-Irda hair tends to be black, but rare cases have seen silver or white hair. Their eyes tend to follow their Irda parents in eye color as well, often producing Silver eyes and, in extremely rare cases, Gold or Amber.

Half-Irda possess a bit of their Irda parent's resonant voices, which they can use to sway the mood in an audience. They make excellent bards. Half-Irda do not posses the Irda ability to shapechange, although some sholars think that it is possible in very rare cases. Certainly, if it is possible, a Half-Irda would not be able to assume many forms. Because of this lack of ability, Half-Irda do not possess the Irda natural grace.

Alignment: Most Half-Irda tend to be good aligned, like their Irda parentage, but their human parentage allows for them to be of any alignment.

Lands: Half-Irda have no land of their own, as they are a crossbreed. They will share the lands of the parents they grow up with.

The Irda's island home calls to Half-Irda as well when Solinari is in high sanction if the Half-Irda is of good alignment. If the Half-Irda is of Neutral alignment, they feel the call of Lunitari and feel compelled to seek out a source of neutral magic. Neutral Half-Irda sometimes seek out the Tower of High Sorcery in Wayreth. Evil Half-Irda feel the call of Nuitari, and tend to seek out the Tower of High Sorcery in Palanthas.

Half-Irda do not know the reason for this calling. Scholars believe that their human side allows for them to be affected by all the moons, and not just Solinari.

Religion: Half-Irda tend to worship one of the three gods of magic, but do not always do so.

Language: Half-Irda speak the language of the society they grew up in. If they are raised by their Irda parents, they speak Irda. If they are raised by humans, they tend to speak human tongues.

Names: Half-Irda tend to have names reminiscent of their parentage.

Male Names: Maistline

Female Names: Usha

Family Names: Again, this follows their parentage.

Irda Racial Traits

  • Ability Modifiers: +2 Charisma, -2 Constitution
  • Medium-Size: As Medium-size creatures Irda have no special bonuses due to their size.
  • Base Speed: Half-Irda base speed is 30 feet.
  • Magic: Because of their close relationship to magic, Half-Irda spellcasters gain one additional spell of the highest level they can cast. This additional spell applies only to the highest level; it does not remain with the lower levels as a Half-Irda increases in level.
  • Shape-shift: Half-Irda have a limited ability to shape-shift, like their Irda parentage. However, the Half-Irda must remain the same height. A Half-Irda makes a Fortitude Save at DC 15. If he succeeds, he is able to change skin color, hair color, and facial features. If he fails, he passes out for 1d6 rounds. This process takes 2 rounds to complete, and is very painful.
  • Automatic Languages: Common. Bonus Languages: any except special languages (except for Magius).
  • Favored Class: Half-Irda have the tendency to become sorcerers and bards.

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