D&D 3e (3.0/3.5) Rules
Dragon Knights are unique to the continent of Taladas, and are most prominent in the Conquered Lands. They have an unparalleled bond with the Othlorx, or Uninvolved, dragons.
The copper dragons of the Conquered Lands had all pledged neutrality, becoming Othlorx. They value their privacy and lairs tremendously. When their lairs are discovered, people are given a choice: Either join the society of Dragon Knights, or be destroyed.
Today, Dragon Knights and dragons live together out of mutual affection and respect. Knights and dragons pair off with unspoken agreements born of mutual rapport. This pairing is for life. The Knights follow a code of honor much like the Knights of Solamnia, but not as strict.
Game Rule Information:
Abilities: Charisma determines how powerful a spell a Dragon Knight can cast, how many spells he can cast per day, and how hard those spells are to resist.
Alignment: Neutral or Neutral-good. See requirements, below.
Hit Die: d10
Alignment: Neutral or Neutral-Good (Compatible with dragon)
The Dragon Knight's class skills (and the key ability for each skill) are Concentration (Con), Craft (Int), Decipher Script (Int), Knowledge (Arcana, History) (Int), Profession (Wis), Ride (Dex), and Spellcraft (Int), (Wis).
Skill Points at Each Additional Level: 2 + Int Modifier.
Weapon and Armor Proficiency: Proficient in all simple and martial weapons. They are proficient in light and medium armor, but do not use shields.
Copper Dragon: Most Dragon Knights are bonded with a young adult copper dragon, the youngest dragon which can bear a rider (which then ages normally for a dragon), but some rare individuals bond with older dragons.
Empathic Link: The Dragon Knight has an empathic link with the dragon partner out to a distance of up to one mile. The Dragon Knight cannot see through the dragon's eyes, but they can communicate telepathically. This is a supernatural ability.
Weapon Focus: The Dragon Knight gains a free feat in Weapon Focus for a heavy lance at 1st level, then a second free feat in Weapon Focus for the Dragon Knight's preferred missile weapon at 2nd Level.
Dragonfear Save Bonus: Dragon Knights get a +2 at 1st level, +4 bonus at 3rd level, +8 at 6th, and +12 at 9th against Dragonfear (Frightful Presence).
Dragontongue: The Dragon Knight is able to speak the tongue of the color of dragon his dragon partner belongs to at 4th level.
Weapon Specialization: The Dragon Knight gains a free feat in Weapon Specialization for a heavy lance at 6th level, then a second free feat in Weapon Specialization for the Dragon Knight's preferred missile weapon at 7th Level.
Improved Dragontongue: The Dragon Knight is able to speak the tongues of all dragons at 8th level.
Spells: A Dragon Knight is limited to casting a certain number of spells of each level per day, but he need not prepare spells in advance. The number of spells he can cast per day is improved by his bonus spells, if any.
To learn or cast a spell, a Dragon Knight must have a Charisma score of at least 10 + the spell's level. The Difficulty Class for saving throws against Dragon Knight spells is 10 + the spell's level + the Dragon Knight's Charisma modifier.
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