D&D 3e (3.0/3.5) Rules
You are exceptionally good at pulling off scams and con games.
Prerequisite: Charisma 12. Ranks in the Profession (Gambler) skill.
Benefit: You gain a +2 bonus to Pick Pocket rolls used for sleight-of-hand, and a +1 bonus for Charisma checks involving scams and con games.
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