The Dragonlance Nexus

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Tasslehoff's Magic Mouse Ring

D&D 3e (3.0/3.5) Rules

by Trampas Whiteman


Game Statistics

This ring is a ring of shapechanging.

Description

This white ivory ring is adorned with two pinkish-red jewels that resemble mouse eyes. Runes are traced on the inside.

Unique Properties

When this ring is placed upon the finger, the wearer instantly becomes a white mouse.

All equipment is abandoned while in mouse form, save for the ring itself.

To transform back, the character merely has to will it.

History

Tasslehoff found this ring while exploring the Tower of High Sorcery in Wayreth. Putting it on, he had become a white mouse.

He tracked into the magical circle that Caramon and Crysania were in as they were traveling back in time. Tas took the ring off, becoming a Kender again. Par-Salian, who was casting the spell, was horrified to know that he had just sent a Kender back in time. The ring rested on the floor of the Tower of High Sorcery after the spell was complete.

Owners

Undisclosed Wizard in the Tower of High Sorcery.

Tasslehoff Burrfoot.

Reference

Dragonlance Adventures.
World Book of Ansalon, Tales of the Lance
boxed set.
Time of the Twins, Book One of the Legends trilogy, by Margaret Weis and Tracy Hickman.

Fan Ratings

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This item has been published here with permission from the author(s) and may not be reproduced without permission. This is a fan submission and its contents are completely unofficial. Some characters, places, likenesses and other names may be copyright Wizards of the Coast.