D&D 3e (3.0/3.5) Rules
"And where does magic come from? The moons or the gods?"
While clerics dedicate themselves fully to their god, Wizards of High Sorcery dedicate themselves fully to the study of arcane magic.
Within the Orders of High Sorcery are those known as Moon Disciples. Moon Disciples not only study arcane magic, but also specialize in the study of the gods of magic themselves. Through studying the Moons Gods, Moon Disciples learn the will of the gods of magic and gain a greater understanding of arcane magic in the process.
These individuals, whose faith in the gods of magic rivals that of clerics, are charged with bringing the will of the gods of magic to the other Wizards of High Sorcery.
Disciples of White Sorcery: The Disciples of White Sorcery study the ways of Solinari, teaching their fellow White Robes the virtues of knowledge, patience, and wisdom.
Disciples of Red Sorcery: The Disciples of Red Sorcery study the ways of Lunitari, teaching their fellow Red Robes the ways of illusion, the Balance, and knowledge for the sake of knowledge.
Disciples of Black Sorcery: The Disciples of Black Sorcery study the ways of Nuitari, teaching their fellow Black Robes the arts of cunning, deceit, and shadow. Disciples of Black Sorcery also teach the fastest routes to power.
Hit Die: d4
Alignment: Good (White Robes), Neutral (Red Robes), Evil (Black Robes).
The Moon Disciple's class skills (and the key ability for each skill) are Concentration (Con), Craft (Int), Diplomacy (Cha), Knowledge (Arcana) (Int), Knowledge (Religion) (Int), Profession (Wis), Scry (Int), and Spellcraft (Int). See Chapter 4: Sills in the Player's Handbook for skill descriptions.
Skill Points at Each Additional Level: 2 + Int. Modifier.
Weapon and Armor Proficiency: Moon Disciples are allowed to use only dagger and staff as weapons, in honor of Magius. Use of all other weapons is prohibited. Wizards of High Sorcery are not proficient with any type of armor or shields.
Spells Per Day: A Moon Disciple gains new spells per day as if he had also gained a level in whatever spellcasting class he belonged to before adding the prestige class. He does not, however, gain any other benefit a character of that class would have gained.
Moon Disciples are subject to the effects of High Sorcery, as is any Wizard of High Sorcery.
Medallion of Faith: At 1st level, a Moon Disciple gains a Medallion of Faith with the symbol of their patron Moon God on it (sometimes referred to as Moon Medallion). White Robe medallions have a white circle, Red Robe medallions have a red circle, and Black Robe medallions have a black circle.
Domains: At 1st level, a Moon Disciple gains access to one domain from the list below. This domain must correspond to the Order of High Sorcery that the Moon Disciple already belongs to.
Moon Disciples gain a second domain at 5th level.
Domain spells are considered to be arcane in nature, although they are prepared through prayer rather than by study. A Moon Disciple gains one extra spell slot per level for domain spells.
Spell Resistance: At 2nd level, a Moon Disciple gains a bonus on rolls made to resist arcane spells. This bonus is +1 at 4th level, +2 at 7th level, and +3 at 10th level.
Metamagic Feat: The closeness of a Moon Disciple to their deity gives them greater insight into magic.
Author's Note: Special thanks go to Cam Banks for all of his inspiration with his Wizard of High Sorcery prestige class, as well as both Cam Banks and Richard Connery for their inspiration with their version of the Moon Disciple.
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