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Knight of Solamnia

D&D 3e (3.0/3.5) Rules

by Trampas Whiteman


"Est Sularus oth Mithas"
"My honor is my life."

—of the Knights of Solamnia

Description

The Knights of Solamnia stand as the greatest order of chivalry in Ansalon. Founded by Vinas Solamnus in 1775 PC, in response to a vision sent by Paladine, Kiri-Jolith, and Habbakuk, the Knights of Solamnia are dedicated to the protection of Solamnia and Ansalon, service to the gods of Good, and above all to the ideals of honor. While there have been examples of corruption and disgrace among the Solamnic Knights, they have also given rise to some of Ansalon's greatest heroes, such as Huma Dragonbane and Sturm Brightblade.

The Measure divides the Knights of Solamnia into three orders--the Knights of the Crown, the Sword, and the Rose.

Knights of the Crown and Their Measure: The Order of the Crown forms the basis of the Knighthood, providing the backbone of their armed forces and the training group for young Knights.

The Measure of the Crown establishes Loyalty and Obedience as the foundation of honor and of the Knighthood. Knights of this Order the importance of fealty to the Knighthood and to the ideals and gods of Goodness. True loyalty, the Measure teaches, is fealty given freely to those worthy of it. Such loyalty forms the backbone of virtue and the bonds that are the true strength of the Knighthood. Obedience is the brother virtue of loyalty, teaching a Knight to accept the rightful authority of his superiors. Both virtues reflect discipline of the soul and Temperance, which is why the Order of the Crown takes Habbakuk as its patron.

Knights of the Sword and Their Measure: The Knights of the Sword serve the people of Ansalon as warrior-clerics, crusaders, and knights errant, combining the purest ideals of heroism and courage with the power of the gods of Good and of the heart.

The Measure of the Sword teaches the value of Courage, Heroism, and Faith as key components of the honorable life. To the Sword Knight, life is a continual struggle against Evil, both in the world and within the Knight's own heart. Courage is necessary to resist the terrors and temptations of darkness, while heroism involves self-sacrifice and daring effort to force back Evil and aid the innocent and virtuous. It is from Faith, meanwhile, that the Knight's commitment to what is right springs, as well as the strength that can sustain him when all else seems lost. These heroic champions of justice consider Kiri-Jolith their special patron.

Knights of the Rose and Their Measure: The Order of the Rose has always been the most prestigious branch of the Knights of Solamnia. The Rose Knights provide leaders, lawgivers, and exemplars to the Solamnic Knights and the world, guiding others on the path of honor by word and deed alike.

The Measure of the Rose focuses on Wisdom and Justice. Wisdom helps the Rose Knight and those following him determine what honor truly demands, neither failing in their devotion to the Oath and the Measure nor throwing lives away in a misguided pursuit of honor. Justice, meanwhile, involves not only protecting the innocent and punishment the guilty, but treating all people--noble and poor, Good and Evil--honorably and courteously, in conformity with the Measure. This is the ideal that the Order of the Rose strives to bring to Ansalon and to uphold in their own lives, bringing their behavior and that of others into conformity with the teachings of Goodness and the Order of Creation--not through force or fear, but through teaching and example. Paladine, who seeks the same, thus provides protection and inspiration to the Knights of the Rose.

Most candidates for the Knights of Solamnia are fighters or paladins, although clerics of one of the Knighthood's three patrons also make good members, especially as Sword Knights. Other classes tend to find the martial orientation of the Knighthood ill-suited to their talents.

Hit Die: d10

Requirements:

Race: Solamnic Humans prior to the War of the Lance; Any human or half-elf after the War of the Lance.
Alignment: Lawful Good
Base Attack Bonus: +5
Skills: Diplomacy 4 ranks, Ride 2 ranks, Knowledge (religion) 2 ranks
Feats: Weapon Focus in a Knightly weapon (longsword, bastard sword, greatsword, light lance, or heavy lance), The Oath and the Measure (See Skills and Feats section).

Class Skills:

The Knight of Solamnia's class skills (and the key ability for each skill) are Diplomacy (Cha), Intimidate (Cha), Knowledge (Nobility, and Religion), Ride (Dex), and Sense Motive (Wis).

Skill points at each level: 2 + Int. Modifier

Class Features:

Weapon and Armor Proficiency: The Knight of Solamnia is proficient with all simple and martial weapons, all types of armor, and shields.

Knightly Measure: At every odd level, a Knight of Solamnia may take a Knightly Measure. The Knightly Measure chosen must be from the list coinciding with the order that the Knight is a member of (determined by game play). See the Knightly Measure chart below.

Reduce Armor Check Penalty: Knights of Solamnia gain bonuses against armor check penalties, due to their training in armor. The penalty is reduced by the amount shown.

Ride Bonus: The Knight of Solamnia gains a competence bonus to Ride checks.

Knight of Solamnia
Class Level Base Att. Fort Save Ref Save Will Save Special
1 +1 +2 +0 +0 Knightly Measure
2 +2 +3 +0 +0 Reduce Armor Check Penalty 2
3 +3 +3 +1 +1 Knightly Measure
4 +4 +4 +1 +1 Ride Bonus +2
5 +5 +4 +1 +1 Knightly Measure
6 +6 +5 +2 +2 Reduce Armor Check Penalty 4
7 +7 +5 +2 +2 Knightly Measure
8 +8 +6 +2 +2 Ride Bonus +4
9 +9 +6 +3 +3 Knightly Measure
10 +10 +7 +3 +3 Reduce Armor Check Penalty 6

Knightly Measures

Knight of the Crown Measures

1. Bonus Feat: The Crown Knight may choose one bonus feat from the list of bonus feats allowed to fighters (p. 37 Player's Handbook).
2. Full Mounted Attack: The Crown Knight may attack as a standard action when his mount moves more than 5 feet (assuming an opponent exists to be attacked), rather than as a partial action.
3. Mounted Weapon Bonus: The Crown Knight gains a +1 bonus to his attack roll when using a lance or sword while mounted.
4. Solamnic Might: Once per day, a Crown Knight can add +2 to his strength score for a number of rounds equal to his wisdom score.
5. Weapon Specialization: The Crown Knight gains the Weapon Specialization feat, normally allowed only to fighters (p. 37 Player's Handbook).

Knight of the Sword Measures

1. Divine Grace: A Sword Knight applies his Charisma modifier (if positive) as a bonus to all saving throws as per the paladin ability (p. 42 Player's Handbook). Any paladin levels add to the Knight of Solamnia's level for this purpose.
2. Lay on Hands: A Sword Knight can heal wounds by touch, as per the paladin ability (p. 42 Player's Handbook). Any paladin levels add to the Knight of Solamnia's level for this purpose.
3. Smite Evil: A Sword Knight may attempt to smite evil with one normal melee attack as per the paladin ability (p. 42 Player's Handbook). Any paladin levels add to the Knight of Solamnia's level for this purpose.
4. Special Mount: A Sword Knight gains a special mount, as per the paladin ability (p. 43, Player's Handbook).
5. +1 Divine Spellcaster Level

Knight of the Rose Measures

1. Aura of Courage: A Rose Knight is immune to fear, both magical and mundane. Allies within 10 feet of the Rose Knight gain a +4 morale bonus on saving throws against fear. Granting the morale bonus is a supernatural ability. This ability is per the paladin ability of the same name (p. 42 Player's Handbook). Any paladin levels add to the Knight of Solamnia's level for this purpose.
2. Final Stand: Once per day, the Rose Knight can inspire his troops to a heroic effort, temporarily increasing their vitality. All allies within 10 feet of the Rose Knight gain 2d10 temporary hit points. This ability affects a number of creatures equal to the Rose Knight's class level + his Charisma modifier and lasts an equal number of rounds.
3. Inspire Courage: This ability has the same effect as the bard ability of the same name. The Rose Knight makes an inspirational speech, bolstering his allies against fear and improving their combat abilities. To be affected, an ally must hear the Rose Knight speak for a full round. The effect lasts as long as the Rose Knight speaks and for 5 rounds after the Rose Knight stops speaking (or 5 rounds after the ally can no longer hear the Rose Knight). While speaking, the Rose Knight can fight but cannot cast spells from any other class they are multi-classed with. Affected allies receive a +2 morale bonus on saving throws against charm and fear effects and a +1 morale bonus on attack and weapon damage rolls.
4. Rallying Cry: The Rose Knight can utter a powerful shout (such as "For Paladine!") that causes all allies within 60 feet to gain a +1 morale bonus on their next attack roll and increases their speed by 5 feet until the knight's next turn. Traditionally, the rallying cry is used when a formation of soldiers is about to charge. This mind-affecting ability may be used up to three times per day.
5. Leadership Feat (+1)

Knight of Solamnia Titles:

Under the original measure (in effect during all eras between the founding of the Knighthood and the end of the Chaos War), each Knight of Solamnia has a title associated with him, as a symbol of rank within each order. Under this system, all Sword Knights outrank Crown Knights, and all Rose Knights outrank Sword Knights in turn. The Grand Master stands at the head of the Knighthood, while the three High Knights govern their respective Orders. Lord Knights stand between the High Knights and the rest of the Knighthood, outranking all lesser Knights regardless of order.

With the promulgation of the Revised Measure in 9 SC, the ranking structure changed. The Grand Master and High Knights remain the heads of the Knighthood and the three orders, but while titles are still given in recognition of service to the Knights and the cause of Good, rank within the Knights of Solamnia is now based on accomplishments.

In either case, titles are not assigned by level, but are given out during game play.

Crown Knight Titles:

  1. Squire of Crown
  2. Defender of Crown
  3. Knight of Crown
  4. Scepter Knight
  5. Shield Knight
  6. Shield of Crown
  7. Lord of Shields
  8. Lord of Crown
  9. Master Warrior
  10. Lord Warrior
  11. High Warrior*

*There is only one High Warrior at any given time.

Sword Knight Titles:

  1. Novice of Swords
  2. Knight of Swords
  3. Blade Knights
  4. Knight Clerist
  5. Abbot of Swords
  6. Elder of Swords
  7. Master of Swords
  8. Lord of Swords
  9. Master Clerist
  10. Lord Clerist
  11. High Clerist*

*There is only one High Clerist at any given time.

Rose Knight Titles:

  1. Novice of Roses
  2. Knight of Tears
  3. Knight of Mind
  4. Knight of Heart
  5. Knight of Roses
  6. Keeper of Roses
  7. Master of Roses
  8. Archknight
  9. Lord of Roses
  10. Master of Justice
  11. Lord of Justice
  12. High Justice*

* There is only one High Justice at any given time.

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