Knight of Solamnia
D&D 3e (3.0/3.5) Rules
"Est Sularus oth Mithas"
The Knights of Solamnia stand as the greatest order of chivalry in Ansalon. Founded by Vinas Solamnus in 1775 PC, in response to a vision sent by Paladine, Kiri-Jolith, and Habbakuk, the Knights of Solamnia are dedicated to the protection of Solamnia and Ansalon, service to the gods of Good, and above all to the ideals of honor. While there have been examples of corruption and disgrace among the Solamnic Knights, they have also given rise to some of Ansalon's greatest heroes, such as Huma Dragonbane and Sturm Brightblade.
The Measure divides the Knights of Solamnia into three orders--the Knights of the Crown, the Sword, and the Rose.
Knights of the Crown and Their Measure: The Order of the Crown forms the basis of the Knighthood, providing the backbone of their armed forces and the training group for young Knights.
The Measure of the Crown establishes Loyalty and Obedience as the foundation of honor and of the Knighthood. Knights of this Order the importance of fealty to the Knighthood and to the ideals and gods of Goodness. True loyalty, the Measure teaches, is fealty given freely to those worthy of it. Such loyalty forms the backbone of virtue and the bonds that are the true strength of the Knighthood. Obedience is the brother virtue of loyalty, teaching a Knight to accept the rightful authority of his superiors. Both virtues reflect discipline of the soul and Temperance, which is why the Order of the Crown takes Habbakuk as its patron.
Knights of the Sword and Their Measure: The Knights of the Sword serve the people of Ansalon as warrior-clerics, crusaders, and knights errant, combining the purest ideals of heroism and courage with the power of the gods of Good and of the heart.
The Measure of the Sword teaches the value of Courage, Heroism, and Faith as key components of the honorable life. To the Sword Knight, life is a continual struggle against Evil, both in the world and within the Knight's own heart. Courage is necessary to resist the terrors and temptations of darkness, while heroism involves self-sacrifice and daring effort to force back Evil and aid the innocent and virtuous. It is from Faith, meanwhile, that the Knight's commitment to what is right springs, as well as the strength that can sustain him when all else seems lost. These heroic champions of justice consider Kiri-Jolith their special patron.
Knights of the Rose and Their Measure: The Order of the Rose has always been the most prestigious branch of the Knights of Solamnia. The Rose Knights provide leaders, lawgivers, and exemplars to the Solamnic Knights and the world, guiding others on the path of honor by word and deed alike.
The Measure of the Rose focuses on Wisdom and Justice. Wisdom helps the Rose Knight and those following him determine what honor truly demands, neither failing in their devotion to the Oath and the Measure nor throwing lives away in a misguided pursuit of honor. Justice, meanwhile, involves not only protecting the innocent and punishment the guilty, but treating all people--noble and poor, Good and Evil--honorably and courteously, in conformity with the Measure. This is the ideal that the Order of the Rose strives to bring to Ansalon and to uphold in their own lives, bringing their behavior and that of others into conformity with the teachings of Goodness and the Order of Creation--not through force or fear, but through teaching and example. Paladine, who seeks the same, thus provides protection and inspiration to the Knights of the Rose.
Most candidates for the Knights of Solamnia are fighters or paladins, although clerics of one of the Knighthood's three patrons also make good members, especially as Sword Knights. Other classes tend to find the martial orientation of the Knighthood ill-suited to their talents.
Hit Die: d10
Race: Solamnic Humans prior to the War of the Lance; Any human or half-elf after the War of the Lance.
The Knight of Solamnia's class skills (and the key ability for each skill) are Diplomacy (Cha), Intimidate (Cha), Knowledge (Nobility, and Religion), Ride (Dex), and Sense Motive (Wis).
Skill points at each level: 2 + Int. Modifier
Weapon and Armor Proficiency: The Knight of Solamnia is proficient with all simple and martial weapons, all types of armor, and shields.
Knightly Measure: At every odd level, a Knight of Solamnia may take a Knightly Measure. The Knightly Measure chosen must be from the list coinciding with the order that the Knight is a member of (determined by game play). See the Knightly Measure chart below.
Reduce Armor Check Penalty: Knights of Solamnia gain bonuses against armor check penalties, due to their training in armor. The penalty is reduced by the amount shown.
Ride Bonus: The Knight of Solamnia gains a competence bonus to Ride checks.
Knight of the Crown Measures
1. Bonus Feat: The Crown Knight may choose one bonus feat from the list of bonus feats allowed to fighters (p. 37 Player's Handbook).
Knight of the Sword Measures
1. Divine Grace: A Sword Knight applies his Charisma modifier (if positive) as a bonus to all saving throws as per the paladin ability (p. 42 Player's Handbook). Any paladin levels add to the Knight of Solamnia's level for this purpose.
Knight of the Rose Measures
1. Aura of Courage: A Rose Knight is immune to fear, both magical and mundane. Allies within 10 feet of the Rose Knight gain a +4 morale bonus on saving throws against fear. Granting the morale bonus is a supernatural ability. This ability is per the paladin ability of the same name (p. 42 Player's Handbook). Any paladin levels add to the Knight of Solamnia's level for this purpose.
Knight of Solamnia Titles:
Under the original measure (in effect during all eras between the founding of the Knighthood and the end of the Chaos War), each Knight of Solamnia has a title associated with him, as a symbol of rank within each order. Under this system, all Sword Knights outrank Crown Knights, and all Rose Knights outrank Sword Knights in turn. The Grand Master stands at the head of the Knighthood, while the three High Knights govern their respective Orders. Lord Knights stand between the High Knights and the rest of the Knighthood, outranking all lesser Knights regardless of order.
With the promulgation of the Revised Measure in 9 SC, the ranking structure changed. The Grand Master and High Knights remain the heads of the Knighthood and the three orders, but while titles are still given in recognition of service to the Knights and the cause of Good, rank within the Knights of Solamnia is now based on accomplishments.
In either case, titles are not assigned by level, but are given out during game play.
Crown Knight Titles:
*There is only one High Warrior at any given time.
Sword Knight Titles:
*There is only one High Clerist at any given time.
Rose Knight Titles:
* There is only one High Justice at any given time.
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