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Dervin DuCroix

by Carteeg Struve & Joe Mashuga


Dervin DuCroix (Der-van' Doo-Kroi') (11/25/388 AD - current) is an Etlarnic human Knight of the Argent Crescent. A well-decorated soldier, Dervin was not only almost denied entrance into the Etlarn Defenders when he first enlisted, he was almost executed for treason. Since then he has been sent on many of the most dangerous solitary missions for the Defenders. This is due partially because of his skill and partially because many of Etlarn's higher-ranking officials still do not trust him. Although handsome, Dervin is short, even for an Etlarnic human, with short dark brown hair and blue eyes.

The noble house of DuCroix had lived in Promesh for centuries. Throughout the war with the Dragonkin Horde, many DuCroix had supplied the city with materials needed for defense. The situation changed in 394 AD. No longer believing that the magocracy would be able to hold with two out of the three Brethrens without magical ability, Dervin's parents, Lord Joehan and Lady Magern, betrayed their nation and aided the Horde in taking over Promesh. In return for the city, they were made governors. Although Dervin's prospects in the future looked greater, the treason against Etlarn never sat well with him.

Nine years into their rule, Dervin committed his own act of betrayal by helping an undercover agent of the Defenders in escaping Promesh with a man of unstated importance. Having broken them out, he tried to enlist in the Defenders, hoping to free the city the Horde handed to his family. Dervin DuCroix was instead arrested for the crimes charged against his parents. Months later, with the full details of how he aided the Defenders made known to the courts in Etlarn City, his loyalty to his nation was recognized, and he was cleared of the charges and allowed to join.

Dervin's training and performance were closely watched over the following years. In the battlefield he fought hard against both the dragons and those loyal to them. In 413 AD, Dervin encountered his eldest brother Lazar at the Battle of Yoref Field, killing him in honorable combat. The battle hit Dervin hard, but he continued to fight for Etlarn's liberation. However many of Dervin's critics began to suspect that Dervin's defeat of his brother had broken him and now he was secretly working for his parents and the Horde. Without evidence, Dervin was sent on a series of solo missions where he was secretly tracked.

He committed no acts of treason and even uncovered a long-term spy the Horde had successfully planted in the ever-moving Anglem. However he was chastised when his affair with a noblewoman was uncovered. As additional punishment he was put on suspension for a year and sent on a variety of missions in which he could redeem his name. When the city of Promesh rebelled against the Horde after the Starfall was undone, the DuCroix family vanished into dragon-controlled territories. Since then, Dervin has been accepted into the newly reconstructed Knights of the Argent Crescent and is secretly trying to gather information on where his family fled to.


Gaming Stats

3.5 Edition


Dervin DuCroix, Paladin in Conflict

CR 9

Male Etlarnic human paladin 6/Knight of the Argent Crescent 3
LG Medium humanoid (human)
Init +1; Senses Listen +2, Spot +2
Aura courage (10-ft. radius, allies gain +4 morale bonus on saves against fear)


Defense

AC 25, touch 11, flat-footed 24 (+10 armor, +1 Dexterity, +4 shield)
hp 78 (6d10+3d8+27)
Fort +14, Ref +7, Will +10
Immune disease, fear


Offense

Spd 20 ft.
Melee +2 longsword +11/+6 (1d8+3/19-20)
Ranged +1 composite longbow +10/+5 (1d8+1/x3)
Special Attacks smite evil 2/day (+3 atk, +6 dmg), turn undead 10/day (+5, 2d6+5, 3rd)
Spell-Like Abilities (CL 6th)
1/week – either remove curse or remove disease
1/week – remove disease
at will – detect evil
Spells Prepared (CL 3rd)
2nd—identify(D), shield other
1st—magic aura(D), protection from chaos, resistance
(D) domain spell; Domain Magic


Statistics

Str 13, Dex 13, Con 16, Int 14, Wis 15, Cha 16
Base Atk +12; Grp +17
Feats Cleave, Combat Casting, Extra Turning, Power Attack, Quick Draw
Skills Diplomacy +13, Handle Animal +13, Knowledge (arcana) +7, Knowledge (religion) +12, Ride +8, Sense Motive +11, Spellcraft +6, Use Magic Device +8
Languages Common, Draconic, Etlarnish, Gildanesti
SQ aura of good (strong), divine grace, divine health, lay on hands (18 points/day), lunar grace +2, special mount
Gear +2 full plate, +2 heavy steel shield, +2 longsword, +1 composite longbow with 20 arrows, holy symbol of Tao-Shin


Thunder, Dervin's Special Mount

N Large magical beast
Init +1; Senses low-light vision, scent; Listen +6, Spot +5


Defense

AC 18, touch 10, flat-footed 17 (+1 Dexterity, +8 natural, –1 size)
hp 45 (6d8+18)
Fort +11, Ref +6, Will +8
Defensive improved evasion, share saving throws


Offense

Spd 50 ft.
Melee 2 hooves +7 (1d6+4) and
bite +2 (1d4+2)
Space 10 ft.; Reach 5 ft.


Statistics

Str 19, Dex 13, Con 17, Int 6, Wis 13, Cha 6
Base Atk +4; Grp +12
Feats Endurance, Iron Will, Run
Skills Listen +6, Spot +5
Languages empathic link
SQ share spells