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The History of the Adlar/Tandar

by Gerrin


3400 PD - The Creation of the Dwarves

3393-3312 PD - Creation of the Tandar

The 12 clans of dwarves travel into the southern area of Adlatum and build the city of Tandarton. They call their nation Heskeram and consider themselves the Tandar dwarves, which in dwarven means 'first.' The 12 clans decide that a Warden will rule over them and elect Ral Bladeender as the first Warden of the Tandar.

Under Ral's reign the young nation grows and prospers. It creates new colonies all around the area of Tandarton, located in the Tandar Mountains. Shortly before his death Ral decreed that the clans will elect a new warden to prevent leaders abusing their power. In honor of his choice the clans chose Ral's son, Corrod Bladeender, to rule following his father's death in 3357 PD.

3312-3227 PD - Reign of Duncan Fateender

Following the death of Corrod Bladeender in 3312 PD the clans chose Duncan Fateender to become the new Warden of the Tandar. During Duncan's reign the dwarven prophet Adlar Stonebellow receives a series of visions he believes are from Reorx. In truth, the visions were bestowed to him from the Graygem, and from these visions Adlar comes to believe that he must have the dwarves construct a deep hole. By constructing this hole, "The Path", this would result in unleashing the knowledge of the Path.

Adlar pressures Duncan into allowing two of the twelve clans to travel to the place his visions showed him. Accompanying Adlar is his clan, the Stonebellow, and the Hilldigger clan. They travel to where Adlar claimed to have seen the beginnings of the Path.

In this place the dwarves build the city of Azoine to encircle the dig site. Adlar is given the power of chaos magic from the Graygem, and using the power Adlar raises seven great mesas for the clans foretold to come to him. He gives one mesa to the Hilldigger clan and keeps one for his own clan to construct individual communities. He raises one mesa directly to the east of the Path to become the city for the dead.

3227-3178 PD - Reigns of Kerto and Garik Fateender

Duncan Fateender dies in 3227 PD. The clans choose his son Kerto Fateender to succeed him, but the reign is brief. Under Kerto's reign the Tandar expand new mines, but he ignores the growing influence of the Adlar dwarves. In 3219 PD the Firesmith clan seeks permission from the Adlar to build a community in Azoine. Adlar Stonebellow grants the clan permission, and Kerto allows them to move there unchallenged.

Kerto Fateender dies from a mine-collapse during a visit. His death is mourned throughout the empire, and the clans chose his brother Garik Fateender to become the new Warden. Garik, a weak ruler, gives into the demands of the Stonebellow when they ask if the Earthslasher clan can move into Azoine.

The Earthslasher clan becomes the fourth clan to move into the city. An aging Adlar Stonebellow seeks to convert dwarves who have skills in creating tunnels. He also continues to receive visions, and his magical powers increase as the Path gets deeper. He teaches his skills to the other priests of the Path, and although other clans call these dwarves Adlar, he called them the Chosen.

3178-3124 PD - Reign of Ade Fateender

With the death of Garik Fateender in 3178 PD the clans chose Ade Fateender, Garik's son, to lead them. Ade becomes a vocal opponent of the Adlar influence over the government as he views the Adlar responsible for his uncle's death. Adlar Stonebellow argues with the ideas of Ade as Ade tries to establish trade with other nations. Ade believes the dwarves will grow stagnant if they did not involve themselves with the affairs of Adlatum.

In 3144 PD Adlar Stonebellow dies in a mysterious fire that the Adlar dwarves believe were caused by Ade Fateender. This causes a rift between the clans that nearly results in war until Biln Stonebellow declares Adlar's death an accident. To show his support of the Warden, Biln invites Ade to Azoine for a formal visit in 3124 PD.

Ade Fateender approaches the city of Azoine with the idea of ending the digging for the Path. Unknown to Ade, Biln plans to kill Ade because he believes that Ade killed Adlar. Biln sends out riders to greet Ade but secretly orders them to slay him. As they near the Warden they attack his retinue and kill the Warden. With the death of Ade, his retinue flees back to Tandarton and spread the tale of the treachery of the Adlar. After Ade's death a civil war occurs as the two factions, Adlar and Tandar, fight for control of Heskeram.

3124-3121 PD - Civil War

The Tandar and Adlar fight a war over the leadership of Heskeram. Several rival clans battle each other for dominance, and there are no clear victors to the fighting. Finally in 3121 PD the clans meet again and elect Tarc Marblemolder to lead them.

3121-3119 PD - Reign of Terror

Tarc Marblemolder rules with an iron fist as soon as he begins his reign. Under his reign Tarc tries to force all Tandar to follow the teaching of Adlar Stonebellow. The Marblemolder clan moves to Azoine to show their support of Tarc's Laws. The Tandar refuse to follow the Laws of Tarc and threaten to resume fighting if the laws are not rescinded. Tarc refuses and orders all temples in the city of Tandarton closed.

The Tandar dwarves revolt under the leadership of Barth Bladeender. Tarc responds to the revolt by creating even more harsh laws, including the closing of all temples and banishing of all clerics. Barth attacks Tandarton and defeats Tarc's small army. Tarc himself is slain by Barth on the steps of the Council Hall.

3119-3004 PD - Golden Age of the Tandar

Barth is elected Warden following the death of Tarc and allows the reopening of all temples in Tandarton. The Adlar dwarves living in Azoine hand over the prophet Biln Stonebellow to avoid the wrath of the Tandar. Biln is executed for treason against the Warden, and his body is buried in an unmarked grave.

The reign of Barth is a time of relative peace and prosperity for the dwarves. With the death of Tarc Marblemolder and Biln Stonebellow the to-be-named Adlar dwarves are in a period of reorganization as they search for a new High Prophet. The Tandar dwarves rule Heskeram unopposed and make great strides in securing the personal liberties of the dwarves.

Barth did have one major flaw. He was unable to see his son Ber Bladeender's faults. Ber was infatuated with the religion of the Adlar and had converted many of the young dwarves of the Bladeender clan to his cause. Barth appoints his son to rule after his death, and the council approved it.

3004-2903 PD - The Great Rending

The 12 clans of the Tandar break apart as many dwarves come to follow the teachings of Adlar Stonebellow. In 2968 PD, followers adopt the name Adlar dwarves to separate themselves from the Tandar clans. Six clans, the Bladeender, Marblemolder, Earthslasher, Stonebellow, Firesmith and Hilldigger, follow the teachings of Adlar and begin to put pressure on the unbelieving clans. These other clans doubt Reorx would demand them to dig a hole in the ground and speak out openly against the Path.

Jarib Bladeender comes to power after his father, Ber Bladeender a priest of Adlar, abdicates the throne to pursue living at the Path. Jarib is a devote follower of the religion and revives the harsh laws of Tarc Marblemolder which tried to force all Tandar to practice Adlarism. Dwarves from the clans of Fateender, Giantbattler, Ogrecutter, Battleheart, Redquarrier and Copperforge speak out against the Laws of Jarib and demand that the laws be renounced.

Jarib becomes heavily influenced by the opinions of Ror Stonebellow, a childhood friend and descendant of Adlar Stonebellow. Jarib comes to dream of a might Adlar empire, as opposed to the fractured nation of the Tandar. Ror tells Jarib he would make a better Warden and Jarib would be happier living a simple life. Jarib abdicates the throne claiming that Ror Stonebellow had a vision for the people to follow and the influence to carry it out.

Ror Stonebellow announces that all clans must convert to Adlarism and all the temples of other gods in Tanderton be closed. The six unbeliever clans again speak out against this, and Ror gives them ultimatum to convert or leave. Being disgusted with those who also share the name, these clans renounce the name Tandar. They leave heading north, and as they depart they witness the Adlar dwarves burn Tandarton to the ground.

2903–1311 PD - The Building of the Path

The mesas outside of the path become small cities to house the six clans of the Adlar. This is a time of building and peace for the Adlar. They are forced to change much of the terrain as the magic of the Greygem grants the ability to wear out the land in turn for yielding incredible harvests. Slowly the land changes from a lush forest to a desert barely able to support life.

1311 PD - The Vision

The Greygem sends a vision to Adlar High Prophet Ro Stonebellow showing him an impassable door. Ro awakens from the vision and tells the Adlar that they will need to find something that could open the door. The Adlar know of no known weapon that would do what they need, so they begin to search throughout Adlatum for it.

1311-814 PD - Deepening of the Path

The Path continues to become deeper and the Adlar became isolated from outside affairs, concentrating solely on the Path. The deeper the hole, the more power is shared among the prophets. The prophets at this time expand the Heskeram Empire to the west to mine the mountains for materials.

814 PD - The Cave-in and Creation of the Neskudar

In 814 PD a tragic event occurs at the Path as 500 members of the Earthslasher clan dig into a new layer. Unknown to them they stumble into a chamber of Chaos containing sleeping forms. Before they enter they summon a Stonebellow prophet and group of 20 acolytes to document the event. The miners and the priests enter the mine and expected to find the secret of the Path.

After the miners and priests enter the cavern, an earthquake strikes and collapses several miles of tunnels. Inside the miners and priests face unspeakable horrors as the forces of Chaos wake and battle the dwarves. Although the forces are small they deal massive causalities.

Shadow wights of Chaos attack the priests first and wipe their existence from people's memory. The miners retreat into a small opening and attempt to hold off the creatures. After a month of fighting the last of the forces of Chaos are defeated, but the cost is high to the dwarves. Nearly 400 members of the Earthslasher clan had disappeared from the touch of the wights. Only 34 miners are rescued, however they find the gear for hundreds more along with mysterious prophet and acolytes robes.

The miners who were rescued are physically changed by the ordeal. There skin had turned pale and they were now deathly afraid of going underground. The miner's leader Ton Blacklight meets with the Adlar High Prophet Hind Stonebellow to tell him what he knew of the creatures they faced. Hind records the conversations but keeps them a secret from the other prophets, knowing that such stories were dangerous. He then decides it would be best to eliminate the Earthslasher clan, as many of them were displaying the effects of memory problems.

Ton Blacklight meets with the Earthslasher's patriarch and convinces him of the story, explaining why so many of the dwarves living on the Earthslasher mesa are suffering memory problems. A young acolyte, Micah Stoneplow, arrives and warns them what Hind had ordered to happen that night.

Before morning the entire Earthslasher clan travels in secret off of their mesa leaving nearly all of their possessions behind. They are able to elude the Adlar warriors as they were busy preparing to attack the mesa. When the Adlar report to Hind of the Earthslasher's disappearance he places a bounty on every Earthslasher's head to help keep the secret.

Hind orders the city sealed and that no dwarf should ever enter it. He renames the Earthslasher mesa to the City of the Unbelievers. He then orders the Adlar military to pursue and kill those fleeing, the Neskuda.

813-796 PD - War between Neskuda and Adlar

The Adlar chase the Neskuda all over southern Adlatum in hopes of catching them. They are cornered in 796 PD, and the Battle of Still Waters is fought as these two forces finally met. The Neskuda manage to rout the Adlar troops, and they follow the retreating Adlar armies back to Azoine.

795 PD - The Raid on Azoine

The Neskuda raid Azoine to steal items that they believe will prevent the unleashing of the monsters they fought. The Adlar are caught completely off guard as the army had just returned and reported the Neskuda routed and not a threat. The Neskuda steal many items including the journal of Adlar Stonebellow, the Crown of Ral, and the Axe of Barth.

795-0 PD - The Path Continues On

Even as the world around them dies and turns to desert, the Adlar focus more and more on the Path. They are religiously consumed by it and completely forget about all other things. The dwarves dig through to the chamber that the Neskuda found and find a strange mark that guides them further along the Path.

1 AD - The Drowning

Little changes in the Adlar world as the drowning occurs. Only small cave-ins are recorded and within a few weeks life returns to the normal feverish pace. Although the other races have lost there clerical power, the Adlar continue to have the ability to cast it. As in the past the ability grows stronger the closer to the Path they are and the deeper the Path gets.

1-121 AD - The Door

Adlar dwarves continue to dig towards a destination unknown to them. They are guided by the strange marks leading downward, seemingly with no end. In 121 AD the dwarves uncover a strange door connected to a solid stone wall. The dwarves are unable to open the door no matter what they attempt.

122-146 AD - The Discovery

Human merchants travel to Azoine to trade "dwarven relics" to the Adlar dwarves. At first the dwarves are disinterested until a human merchant, Tom Uliman, presents a relic that he found in the mountains. The relic is an ancient iron box that's small in size and locked. The Adlar High Prophet, Aoc Stonebellow is told about the ancient box and that Adlar Stonebellow had a vision that the contents of the box would provide the key to open the door.

Aoc Stonebellow orders the merchant and box brought to him so he could study it. The vision Adlar wrote down told of a fair skinned human bearing an ancient iron box no human could unlock. When Aoc sees the merchant and the box he believes this to be the fulfillment of the vision. Aoc uses his earth magic to open the box and is disappointed to find only a riddle inside.

He sends out a message to all dwarves that the dwarf who figures out the riddle will become the Lord of the Path and have the honor of unlocking the door. Dwarves begin to search out clues to the riddle as Aoc has it spread throughout the city of Azoine. An ancient scholar solves the riddle, figuring it was referring to the Pick of Aenor. The pick still remains hidden somewhere.

147 AD - The Night of the False Message

The Adlar dwarves in Azoine all share the same dream, a message that Reorx was not helping them and that he didn't want them to unlock the door. Reorx attempts to break the hold of the Graygem over the dwarves, but fails to do so. The dwarves awaken and High Prophet Aoc Stonebellow decrees that the false Reorx has attempted to interfere with their dreams and that they would continue with the Path.

148-290 AD - The Search for the Pick and the Spreading of the Path

The Adlar continue to search for the pick but cannot locate it. The High Prophets expand the Path and begin to dig side tunnels into the Path, searching for other entrances that could lead around the door. All their efforts are done in vain as there is no other way found that would lead them to where the door went.

291 AD - Discovery of the Pick of Aenor

Dwarven scholars decipher the clues of the riddle and pinpoint the Pick of Aenor as being located in the ruins of Tandarton. It is located under the Council Hall and in the catacomb of the dwarven General Telindus. High Prophet Galot Stonebellow orders 100 dwarves under the leadership of General Turq Marblemolder to search the ruins and locate the pick. He also rescinds the former order from Adlar Stonebellow incuring death to any Adlar who enters the city.

Turq Marblemolder leads his troops into the city and finds few buildings that survived the fire. One of the buildings that survived perfectly intact was the old Council Hall. Traveling into the catacombs beneath the tomb, Marblemolder discovers a daemon that had escaped from the Path and had made the catacombs his lair. The daemon kills nearly the entire force that ventured into the catacombs but is slain by Marblemolder himself. The pick is discovered and returned to the Path.

292 AD - The Theft of the Pick

High Prophet Galot Stonebellow holds onto the pick for nearly a year before deciding that it was the real pick. He orders a celebration of 30 days before the open the door will be opened. This is a major celebration for the Adlar for all of their hard work throughout the centuries. On the eve of the ceremony Talin, a human rogue Reorx convinced to stop the opening of the door, steals the pick.

Talin travels with the pick across the sea to a distant island inhabited by strange creatures called kobolds. The kobolds agree to hide the pick underneath a large natural waterfall they worship as a god. Talin returns to the Midlands and lives out the rest of his life in hiding. The Adlar dwarves search for the pick but are unable to locate where it is.

293–373 AD - The Pursuit of the Pick

The Adlar attempt to discover the thief or pick's whereabouts. They began to search throughout Adlatum in hope of discovering some clue. Much of the work at the Path is halted as dwarves are sent throughout the continent.

374-382 AD - The Discovery of the Thief

The Adlar dwarves learn about a human bard who told of a story about the theft of a pick that was the key to unlocking a door. They travel to the bard and tell him they need the pick to free enslaved dwarves that were kept by the minotaurs. The pick was the only thing that can guarantee their freedom as they were locked in the Dungeons of Nelos. The bard Telnor, a grandson of Talin, agree to accompany the dwarves on the adventure to retrieve the pick only if they allow him to travel to the island alone, in respect to his grandfather. A group of young friends wish to travel with Telnor because they don't trust the dwarves and convince him to sail separately. The dwarves agree to the demand and hoped to outrace Telnor's boat and retrieve the pick before his boat could arrive.

Telnor is the first one to reach the island when the dwarves in the other boat mistake another island as the one Telnor described. As he makes his way to the kobold camp, he receives a vision from Reorx telling him the truth about the dwarves. Telnor retrieves the pick and flees from the island, only to be spotted by the dwarves who pursue him.

Telnor manages to elude the dwarves for many years traveling throughout Adlatum. They finally catch up to Telnor in the Midlands. He had hidden in the city of Iqurliny, in the nation of Isryan, for nearly three years before he was found murdered by the dwarves on the roof to his home.

383 AD - The Return of the Pick

The Pick of Aenor is returned to the Adlar dwarves in early winter. The High Prophet Wolon Stonebellow decides there will be no ceremony and that the pick is to be used in secret at night. Stonebellow travels the path and swings the pick to crack the door, splitting it in two. As the door falls away, the army of Chaos is unleashed.

The Adlar by the door are slain and the High Prophet barely escapes with his life. He travels back to his mesa and raises the alarm. The army of Chaos quickly causes much damage, leaving alive only the dwarves that hid. Stonebellow survives and tries to rally his people to reenter the Path. The grieving families not only is he ignored his words, he is also murdered by several who fling him into the Path.

384-427 AD - The Time of Anger

The Adlar prophets lose much of their power following the unlocking of the door and struggle to maintain control over the clans. They try to convince them that Reorx had sent them a test to see if they are worthy enough to hold onto his secret. Most clans vote to leave Azoine and travel back to the ruins of Tandarton to rebuild the fabled city. Only the clans of Marblemolder and Stonebellow remained behind to continue work on the Path.